userandrecancel
reporust_rebootcancel

9,575 Commits over 4,444 Days - 0.09cph!

7 Years Ago
Horses use flesh collider material (for blood effects)
7 Years Ago
Jenkinsfile
7 Years Ago
Better lerp client / server time offset (maybe)
7 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
7 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
7 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
7 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
7 Years Ago
Far away tree renderer also works with tree skins (vs. LODGroup) Fixed NRE (editor only?) in far away tree manager
7 Years Ago
Removed rogue component from farawaytreesystem
7 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
7 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
7 Years Ago
7 Years Ago
7 Years Ago
Rebased global trees to branch
7 Years Ago
ProjectVersion.txt
7 Years Ago
Fixed RUST-303 (hopefully?)
7 Years Ago
Fixed player step detection glitchiness on stairs
7 Years Ago
Jenkinsfile
7 Years Ago
Jenkinsfile
7 Years Ago
Merge from skin_unloading_2
7 Years Ago
Merge from main
7 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
7 Years Ago
Unloading skins no longer causes any GC
7 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
7 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
7 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
7 Years Ago
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
7 Years Ago
Enabled incremental GC and added a bunch of convars
7 Years Ago
Network++ (global trees)
7 Years Ago
Merged 34844, 34845, 34899 & 34937 from D11 branch (global trees)
7 Years Ago
7 Years Ago
Merged 35125 & 35126 to main
7 Years Ago
Use "full rect" mesh type on all sprites (except billboards)
7 Years Ago
Editor script to force "full rect" mesh type on all sprites (except billboards)
7 Years Ago
Merged 35113 to main
7 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
7 Years Ago
Legacy skin icon sprites also use "full rect" mesh type
7 Years Ago
Merge from unity_2019.1.0 (now actually 2019.1.1)
7 Years Ago
Skin bundle update
7 Years Ago
Unity 2019.1.1
7 Years Ago
Merge from main
7 Years Ago
Skin bundle update
7 Years Ago
Fixed race condition in skin unloading that could corrupt loaded skins
7 Years Ago
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
7 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
7 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
7 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
7 Years Ago
Merge from main
7 Years Ago
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
7 Years Ago
Disabled GPU skinning on Linux