10,834 Commits over 3,867 Days - 0.12cph!
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Deleting desktop.ini.meta
Fixed IndexOutOfRangeException when loading save (from main/monument_vendors merge, this needs looking at because two vendors don't seem to have a valid NPCVendingOrder - is this intentional?)
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Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
Added gc.alloc admin test convar
More granular texture bundle filter to avoid pulling in unused textures
Another attempt at bundle build time optimization
Repplying
48101 (2019.3 perf fix)
Reapplying
43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
Subtracting
48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
Merge from asset_bundles_5
Use t:Model instead of t:Mesh
Test to reduce number of bundles that contain per-platform assets (shaders, really)
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2019.3.3f1 ProjectVersion.txt
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Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
Fixed collider instantiate / enable performance issue
Removed IL2CPP Steam upload files (release server build)