10,834 Commits over 3,867 Days - 0.12cph!
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Fixed roadside monuments sometimes spawning upside down (edge case)
Forgot ConstructionSocket.cs
First round of piral stairs tweaks and fixes
Wall corner conditional model prefab updates
Wall corner conditional model implementation
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Prefab serialization layout auto updates
Fixed "missing parent entity" spam
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Compile fix (main/comp merge)
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Enabled incremental GC on Linux servers as a test
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Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
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Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
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Subtracting
48875 (ignore.conf)