userandrecancel
reporust_rebootcancel

10,573 Commits over 4,352 Days - 0.10cph!

6 Years Ago
Fixed ring road on 6k maps
6 Years Ago
Merge from main
6 Years Ago
Attempt to fix race condition with destroying entities
6 Years Ago
Subtracting 45203
6 Years Ago
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6 Years Ago
Cave target count is now 10
6 Years Ago
Large monument target count is now 7 (even on maps larger than 4k)
6 Years Ago
Merge from main
6 Years Ago
Can no longer build and deploy on roads (currently 3 wall heights vertically and 4 meters horizontally)
6 Years Ago
Only spawn prefab mountains on 5k maps or larger (4k maps need the free space to fit the new ring road + large monuments)
6 Years Ago
Added target count to monument placement scripts to avoid placing as many as possible on larger maps (TODO: needs configuring based on average 4k map monument counts)
6 Years Ago
Fixed TerrainPlacementMap starting out disabled
6 Years Ago
Prefab mountain updates
6 Years Ago
Roadside monument updates
6 Years Ago
PlaceMonumentsRoadside now checks TerrainPlacementMap (fixes rare edge cases where roadside monuments could overlap a road behind them)
6 Years Ago
Added RemoveChildObjectsAlongPath editor tool (useful to strip terrain anchors along path in roadside monument scenes)
6 Years Ago
Roadside monument updates
6 Years Ago
Moved gas station, supermarket and warehouse to roadside monument folder
6 Years Ago
Added ring road script and roadside monument script to procedural map scene
6 Years Ago
Merge from main
6 Years Ago
Another attempt to fix nested parenting triggers TriggerParent works like TriggerParentEnclosed since that should be much more robust when sorting out overlaps / nested parenting triggers Simplified TriggerParentEnclosed (now inherits from TriggerParent) Simplified TriggerParentExclusion (since overlaps are handled by TriggerParent) Removed OnEntityEnter hack from ForceUpdateTriggers (since overlaps are handled by TriggerParent)
6 Years Ago
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6 Years Ago
Removing meta file that can be deleted
6 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
6 Years Ago
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6 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
6 Years Ago
Another attempt to fix nested parenting trigger issues
6 Years Ago
Give up when no solution can be found
6 Years Ago
Merge from main
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Merge from map_improvements
6 Years Ago
Compile fix
6 Years Ago
Merge from map_improvements
6 Years Ago
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6 Years Ago
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6 Years Ago
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7 Years Ago
Compile fix
7 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
7 Years Ago
Added "headlerp" console command
7 Years Ago
Merge from main/drop_current_item
7 Years Ago
Horses no longer forced to .2s interpolation delay
7 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
7 Years Ago
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7 Years Ago
Missing file (changeset 39985)
7 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
7 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
7 Years Ago
Merge from "Broadcast component caching"
7 Years Ago
Merge from main
7 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)