10,834 Commits over 3,867 Days - 0.12cph!
Added world.streaming convar (false by default while we're testing)
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
ProceduralObject now works with world grid
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PlaceCliffs fixes and improvements
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
Another terrain anchor gizmo fix
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
Added world grid to client lod.prefab
Skip prefabs that cannot be found when spawning the world (custom map fix)
Added monument nodes (spawn monuments in predefined locations on a map)
Added camzoomspeed and camlookspeed
Made debugcamera_autosave and debugcamera_autoload saved to config
Added debugcamera_preserve and debugcamera_preserve_default convars to toggle saving to file
Added cutoff value to spawn populations
Reverted Excavator_Yaw.prefab to
40563
Healing no longer shows screen damage indicator
Admin heal console commands work in god mode
Admin debugcamera_save and debugcamera_load persist through restarts
Added debugcamera_clear to clear saved camera states
Cherry picking
42366 (inventory.giveto skin support)
Added print_foliage console command to print the batch count + vertex count of foliage
Added vertex count to print_renderers (and fixed problems issues with it)
Foliage can use up to 3 different meshes for LODs
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Added teleportlos console command
Added secondary network group subscription (this should currently not do anything)
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast)
Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
Set short circuit flag on OR and XOR switches as well as electrical combiner
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Cherry picking
41761 (inventory.copyto for devs / admins)