userandrecancel
reporust_rebootcancel

10,550 Commits over 4,324 Days - 0.10cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
Added scrap transport helicopter spawn population
6 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
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6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Merge from map_improvements
6 Years Ago
Compile fix
6 Years Ago
Merge from map_improvements
6 Years Ago
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6 Years Ago
Merge from main/ring_road
6 Years Ago
Merge from main 44413
6 Years Ago
RoadTest scene update
6 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
6 Years Ago
Fixed road height on roadside monuments
6 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
6 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
6 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
6 Years Ago
Merge from main
6 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
6 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
6 Years Ago
Support for proper roadside monuments along the ring road
6 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
6 Years Ago
Forgot to assign two-lane road material
6 Years Ago
Road test scene
6 Years Ago
Two-lane road test material
6 Years Ago
Progress
6 Years Ago
Two-lane road test textures
6 Years Ago
Progress
6 Years Ago
Progress
6 Years Ago
Progress
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
GenerateCliffTopology works on custom maps
6 Years Ago
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6 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
6 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed TerrainSplatSet missing spots when there was already some of the splat present
6 Years Ago
Fixed issue where PlaceCliffs would ignore filter on child prefabs Made PlaceCliffs no longer place the same cliff piece twice in a row These two improvements also made PlaceCliffs significantly faster
6 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
6 Years Ago
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6 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
6 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
6 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)