10,832 Commits over 3,867 Days - 0.12cph!
Updated terrain revamp scene to use PlaceCliffs
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep)
Safety exit if recursion goes too deep
Rescaled RetryMultiplier again
Added rough initial decor sockets to all v3 cliff prefabs
ProceduralCliffTest scene update
Search for best solution instead of first solution
ProceduralCliffTest scene update
Better handling when no end piece can be placed or no end pieces exist at all
ProceduralCliffTest scene + test assets
TerrainAnchor extents / offset are scaled by object scale
Enabled read / write on some door handle and hatch meshes so they can be exported from the workshop
ProjectVersion.txt restore
Enabled headlerp_inertia by default
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
Fixed workshop skin preview for newly created deployable skins not showing
Fixed workshop skin preview for newly created deployable skins not showing
Merge from map_improvements
Merge from map_improvements
Merge from map_improvements
Merge from map_improvements
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Scale radiation size by transform scale even when adjusted at runtime
Scale radiation size by transform scale even when adjusted at runtime