userandrecancel
reporust_rebootcancel

10,480 Commits over 4,171 Days - 0.10cph!

6 Years Ago
Better handling when no end piece can be placed or no end pieces exist at all
6 Years Ago
Cherry picking 40701, 40702 & 40704
6 Years Ago
ProceduralCliffTest scene + test assets
6 Years Ago
TerrainAnchor extents / offset are scaled by object scale
6 Years Ago
PlaceCliffs baseline
6 Years Ago
Enabled read / write on some door handle and hatch meshes so they can be exported from the workshop
6 Years Ago
ProjectVersion.txt restore
6 Years Ago
Enabled headlerp_inertia by default
6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
Compile fix
6 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
6 Years Ago
Added "headlerp" console command
6 Years Ago
Merge from main/drop_current_item
6 Years Ago
Horses no longer forced to .2s interpolation delay
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
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6 Years Ago
Missing file (changeset 39985)
6 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
6 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
6 Years Ago
Merge from "Broadcast component caching"
6 Years Ago
Merge from main
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Merge from crafting_improvements
6 Years Ago
Merge from "Helicopter Update Optimisation"
6 Years Ago
Merge from "OcclusionSphere leak fix"
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
6 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
6 Years Ago
Merge from item_splitting
6 Years Ago
Merge from error_notifications
6 Years Ago
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6 Years Ago
BaseRidableAnimal compile fix
6 Years Ago
Mac crash fix
6 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
6 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
6 Years Ago
Fixed fuel generator not updating current energy after spawn / load
6 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
6 Years Ago
Fixed exploit to turn auto turrets on without electricity
6 Years Ago
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