userandrecancel

10,535 Commits over 4,232 Days - 0.10cph!

11 Years Ago
Memory optimizations
11 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
11 Years Ago
Second Windows path fuckup
11 Years Ago
Tree optimizations Protocol++ (network)
11 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
11 Years Ago
More INeedsToStartDisabled
11 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
11 Years Ago
Replaced effects.grass toggle with grass.quality slider
11 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
11 Years Ago
Added data.export admin command (exports terrain data as RAW files)
11 Years Ago
Multiply constant fog color with light color grayscale value
11 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
11 Years Ago
Removed trigger hack from TreeMesh
11 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
11 Years Ago
Allow clients to call data.export
11 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
11 Years Ago
Improved roadside decor placement
11 Years Ago
Scale river depth with terrain slope
11 Years Ago
Apply decor components on riverside and roadside decor
11 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
11 Years Ago
Improved bridge terrain adjustments
11 Years Ago
Missing file
11 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
11 Years Ago
Merge from main
11 Years Ago
Added blended topology type Optimized terrain raycasting step
11 Years Ago
Terrain raycast tweaks
11 Years Ago
Added blended topology to cave
11 Years Ago
Bridge tweaks
11 Years Ago
Mountain blending tweak
11 Years Ago
Cleanup
11 Years Ago
Fixed roadside placement delta being too high
11 Years Ago
Merge from main
11 Years Ago
Reduced ore cluster size
11 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
11 Years Ago
Reduced overhang density Tweaked river rock density and dithering
11 Years Ago
Increased river terrain height modifier fade distance
11 Years Ago
Prefab auto-updates (removed parameter)
11 Years Ago
Only start placing bridges that can actually be completed
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen7.1
11 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
11 Years Ago
Added overflow checks to string to int conversion
11 Years Ago
Fixed decal shader being pink on OpenGL
11 Years Ago
Fixed not being able to place doors in caves
11 Years Ago
Time of Day update
11 Years Ago
Time of Day update
11 Years Ago
Completely removed clouds from the raid biome
11 Years Ago
Tweaks
11 Years Ago
Cloud update