userandrecancel

10,618 Commits over 4,444 Days - 0.10cph!

11 Years Ago
Grassland splat mapping tweaks
11 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
11 Years Ago
Allow full range of FOV slider to actually be applied
11 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
11 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
11 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
11 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
11 Years Ago
Bridge placement tweak
11 Years Ago
Added padding to bridge terrain adjustment
11 Years Ago
Micro cliff tweaks
11 Years Ago
Merge from main
11 Years Ago
Fixed some dedicated server compilation errors
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Merge from terrain-improvements
11 Years Ago
Bakes bakes bakes
11 Years Ago
Removed unused textures
11 Years Ago
Fixed some missing references in BuildingTest
11 Years Ago
Fixed cliff rotation
11 Years Ago
Tweaked path texture scale
11 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
11 Years Ago
Suddenly a few more shader variants appeared... okay.
11 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
11 Years Ago
Fixed the occasional spawn inside rocks
11 Years Ago
Prefab didn't save
11 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
11 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
11 Years Ago
Tweaked rock material terrain blending parameters
11 Years Ago
Removed some unused empty folders
11 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
11 Years Ago
Disabled shader preloading
11 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
11 Years Ago
Fixed spawn population filters (/blame changeset 7129)
11 Years Ago
Prefab cleanup
11 Years Ago
Memory optimizations
11 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
11 Years Ago
Second Windows path fuckup
11 Years Ago
Tree optimizations Protocol++ (network)
11 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
11 Years Ago
More INeedsToStartDisabled
11 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
11 Years Ago
Replaced effects.grass toggle with grass.quality slider
11 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
11 Years Ago
Added data.export admin command (exports terrain data as RAW files)
11 Years Ago
Multiply constant fog color with light color grayscale value
11 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
11 Years Ago
Removed trigger hack from TreeMesh
11 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
11 Years Ago
Allow clients to call data.export
11 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
11 Years Ago
Improved roadside decor placement