12,539 Commits over 4,109 Days - 0.13cph!
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Use managed code for monument and mountain terrain data transfer (test)
Removed some unsafe code (test)
Fixed team UI NRE without local player (breaks demo playback)
Small clutter rocks no longer use convex mesh colliders
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
No longer filter character spawns by biome (only by tier)
Updated Facepunch.Steamworks
Merge from procgen_native
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Noise native entry point updates
Rolling back
27718 due to scene crash (unity_2018.2.0)
Merge from unity_2018.2.0
Subtracted
27668 due to regressions (might have to look into a different workaround)
More regression fixes from
27668
Fixed corpse warnings / NREs from
27668
Fixed held entities inside unsaved item containers leaking on server restart
Fixed ambience emitter memory leak + pooling error
Updated Rust.FileSystem to be in line with Rust.World
SDK bundle lookup table fix
Include empty prefabs in preview prefab creation
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
Unity 2018.2 editor fixes
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
Prefab stuff for Rust.World
New skin cache version (force-refresh normal maps)
SocketMod_AreaCheck tweaks for Alistair
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FileSystem rewrite for Rust.World
Added prefab list asset for world SDK