userandrecancel

10,558 Commits over 4,352 Days - 0.10cph!

11 Years Ago
Bridge tweaks
11 Years Ago
Mountain blending tweak
11 Years Ago
Cleanup
11 Years Ago
Fixed roadside placement delta being too high
11 Years Ago
Merge from main
11 Years Ago
Reduced ore cluster size
11 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
11 Years Ago
Reduced overhang density Tweaked river rock density and dithering
11 Years Ago
Increased river terrain height modifier fade distance
11 Years Ago
Prefab auto-updates (removed parameter)
11 Years Ago
Only start placing bridges that can actually be completed
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen7.1
11 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
11 Years Ago
Added overflow checks to string to int conversion
11 Years Ago
Fixed decal shader being pink on OpenGL
11 Years Ago
Fixed not being able to place doors in caves
11 Years Ago
Time of Day update
11 Years Ago
Time of Day update
11 Years Ago
Completely removed clouds from the raid biome
11 Years Ago
Tweaks
11 Years Ago
Cloud update
11 Years Ago
Added toggle for the sharpen image effect
11 Years Ago
Fixed sky being brighter towards screen edges
11 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
11 Years Ago
Improved horizon cloud lighting
11 Years Ago
Added altitude / latitude curve based editor biome baking
11 Years Ago
Tweak
11 Years Ago
Added blended mesh support to editor height baking
11 Years Ago
Terrain painting prototype
11 Years Ago
Added biome painting Refactoring and cleanup
11 Years Ago
Added topology painting test
11 Years Ago
Finished up topology painting
11 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
11 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
11 Years Ago
Merge from main
11 Years Ago
Merge from custom-map-backend
11 Years Ago
Trying an alternative height map encoding
11 Years Ago
Removed the need for WorldSetup
11 Years Ago
Ignore spawn handler position
11 Years Ago
Silly me, doing it all complicated
11 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
11 Years Ago
Enabled trees in LegacyLevel
11 Years Ago
Added decor quality slider
11 Years Ago
Switched biome paint preview to overlay
11 Years Ago
Render overlay alpha channel as white
11 Years Ago
Added refresh to spawn handler context menu
11 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
11 Years Ago
This shouldn't exist