userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Merge from main
11 Years Ago
Updated monument scenes with the improved terrain modifier generators
11 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
11 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
11 Years Ago
Updated monument scenes with the improved terrain anchor generator
11 Years Ago
Changed camera clear flags to solid color
11 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
11 Years Ago
Fixed GameTrace failing inside caves
11 Years Ago
Merge from main
11 Years Ago
Post-merge fixes
11 Years Ago
Merged legacy-terrain and procgen7 branches
11 Years Ago
Moved TerrainBindShaderProps functionality to TerrainMeta Moved some code to 2x4 splats
11 Years Ago
Removed depth offset from sky shaders
11 Years Ago
Updated ProjectSettings to u5p2
11 Years Ago
Merge from main
11 Years Ago
Missing meta files
11 Years Ago
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
11 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
11 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
11 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
11 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
11 Years Ago
Water normal map fiddling
11 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
11 Years Ago
Subtracted commit 6783
11 Years Ago
Reapplied fixes from commit 6783
11 Years Ago
Merge from main
11 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
11 Years Ago
Made non-unique folder meta file GUID unique
11 Years Ago
Merge from main
11 Years Ago
Removed some missing script references
11 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
11 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
11 Years Ago
Scale rock detail texture UV tiling with object scale via property block
11 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
11 Years Ago
Added some missing terrain texture binds
11 Years Ago
Snow is no longer treated as an overlay
11 Years Ago
Added some lightweight compression to a couple of terrain maps
11 Years Ago
Merge from main
11 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
11 Years Ago
Added missing byte to float conversion to biome texture generation
11 Years Ago
Post-merge fixes
11 Years Ago
Re-committing LegacyLevel scene
11 Years Ago
Fixed normal map bake
11 Years Ago
Fixed lighthouse LOD group component
11 Years Ago
Increased overall brightness of the night with full moon
11 Years Ago
Added climate prefab to TestLevel
11 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
11 Years Ago
Added test mountain prefab
11 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
11 Years Ago
Porting over a shitton of new assets to the procedural map Cleaning up some shit