10,607 Commits over 4,413 Days - 0.10cph!
Fixed forestside topology getting incorrectly flagged as roadside topology
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Disabled roadside trees (until the roadside topology fix can be merged to main)
Subtracted changeset 6468
Properly separated ocean and lake topologies
Fixed players sometimes spawning next to lakes
Fixed lighthouses sometimes spawning on lakes
Fixed lakeside decor sometimes spawning next to ocean
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering)
Tweaked lake and island shape
Workaround for "group < 0x7fff" spam on load inside the editor
Temporary fix for players spawning at world origin with some seeds
Reduced maximum allowed path slope from 35 degrees to 30 degrees
Only generate rivers of a certain length, discard super short ones
Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones
Reduced minimum distance between two rad towns
Path / bridge tweaks and fixes
Updated riverside and roadside spawn filters
Experimenting with a new rock tinting technique (for smooth biome transitions)
Made all per-object decor randomizations fully modular
Changed rock material adjustments from Start to Awake
Tweaked DecorComponent seed handling
Tweaked cliffs
Improved randomness of SeedRandom.Sign
Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
Updated some image effect shader syntax
Time of Day update to 3.0.1f2
Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
Unified tree mesh and decor modifiers
Added crystals to spawning
Tweaked crystal materials and prefab settings
Removed some debug remote logging that never happens
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Fixed various cases where the river mesh could overlap itself
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Added more descriptive procedural component loading statuses
Fixed possible warning in tangent calculation when aligning decor
Replaced hill noise with a nicer-looking, more noisy variant
Tweaked topology dilation destination masks
Scene2Prefab (updated satellite dish prefab)
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding
Removed some unused code
Improved terrain modifier generators