userandrecancel

12,710 Commits over 3,959 Days - 0.13cph!

7 Years Ago
Merge from main
7 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
7 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
7 Years Ago
Subtracting 26451
7 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
7 Years Ago
EAC SDK update
7 Years Ago
Crafting queue item drop radius tweaks
7 Years Ago
EAC SDK update
7 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
7 Years Ago
Cherry picking 26449 & 26495
7 Years Ago
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7 Years Ago
PositionLerp tweak
7 Years Ago
Added Facepunch.ListComponent
7 Years Ago
PositionLerp ifdefs
7 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
Subtracted 26423 (EAC SDK update)
7 Years Ago
Optimized sending of packets to players in a radius
7 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Include wall sockets in building proximity checks
7 Years Ago
Added dummy floor socket at half height of the full wall (support only)
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
7 Years Ago
Merge from main
7 Years Ago
Merge from projectile_trajectory Network++
7 Years Ago
Projectile trail renderer is invisible for the first 6 meters
7 Years Ago
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7 Years Ago
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7 Years Ago
▅▇▇▉▅ ▅▅▊▆ ▅▅▌█
7 Years Ago
EAC SDK update
7 Years Ago
Merge from main
7 Years Ago
Network++
7 Years Ago
Merge from main
7 Years Ago
Network++
7 Years Ago
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