userandrecancel

10,550 Commits over 4,324 Days - 0.10cph!

11 Years Ago
Squeezed some more density out of the snow and rain particle effects
11 Years Ago
Added test biomes to CraggyIsland
11 Years Ago
Darkened fog color
11 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
11 Years Ago
Added optional weather overrides to the environment protobuf
11 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
11 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
11 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
11 Years Ago
Weather override commands reply with the old and new value
11 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
11 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
11 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
11 Years Ago
ConsoleSystem parsing fixes
11 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
11 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
11 Years Ago
Tweaked moon brightness at day and night
11 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
11 Years Ago
Added colliders to airfield warehouse and metal building
11 Years Ago
Removed tiny invisible colliders around the big powerline poles
11 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
11 Years Ago
Time of Day update
11 Years Ago
Fixed missing reflections and stars
11 Years Ago
Generate all possible rivers, then select the longest ones
11 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
11 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
11 Years Ago
Forest, hill and lake tweaks World performance optimizations
11 Years Ago
Randomize river width along the river path
11 Years Ago
Increased LOD grid cell size (perf test)
11 Years Ago
Weather override console commands take floats
11 Years Ago
Merge from main
11 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
11 Years Ago
Building conditional model placeholders disappear when conditional models spawn
11 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
11 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
11 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
11 Years Ago
Merge from main
11 Years Ago
Tweaked amount of water / lakes
11 Years Ago
Reduced minimum angle for cliff topology
11 Years Ago
Merge from procgen9 Network++ Save++
11 Years Ago
Missing landmine meta file
11 Years Ago
Added dirt to arid biome splat mapping
11 Years Ago
Lower bush density on beaches
11 Years Ago
Game manifest
11 Years Ago
Disabled smooth LOD transitions on certain close-range decor
11 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
11 Years Ago
Added palms to warm beaches
11 Years Ago
Reduced powerline topology radius
11 Years Ago
More bushes in forests
11 Years Ago
Slightly less water
11 Years Ago
Slightly less dynamic decor