userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
More building optimizations
11 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
11 Years Ago
Fixed graph UI being affected by image effects
11 Years Ago
Better developer test for the console dev tools
11 Years Ago
A couple of CLIENT ifdefs
11 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
11 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
11 Years Ago
Standalone compile fix
11 Years Ago
Windows compile fix
11 Years Ago
EAC compile fix (send help)
11 Years Ago
ProceduralObject NRE debugging
11 Years Ago
Another attempt to fix Unity terrain shader warning on startup
11 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
11 Years Ago
Removed grid pattern from snow height map like the artist I am
11 Years Ago
Tweaked UVMIX parameters
11 Years Ago
Time of Day update
11 Years Ago
Made god ray intensity high enough for them to actually be visible
11 Years Ago
Tweaked night god ray color gradient
11 Years Ago
Updated RustNative
11 Years Ago
WIP
11 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
11 Years Ago
Updated RustNative
11 Years Ago
Merge from main
11 Years Ago
Added separate rain and snow getters to the climate class
11 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
11 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
11 Years Ago
Merge from main
11 Years Ago
Added placeholder rain sounds
11 Years Ago
Merge from main
11 Years Ago
Fixed bootstrapping taking a very long time on OSX
11 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
11 Years Ago
Forgot the implementation of the ambience wind intensity check
11 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
11 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
11 Years Ago
Rain overlay takes water and wetness into account
11 Years Ago
Merge from main
11 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
11 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
11 Years Ago
Added TerrainCollision to CraggyIsland
11 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
11 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
11 Years Ago
Cloud probability tweak
11 Years Ago
Refactoring, cleanup and fixes
11 Years Ago
Merge from main
11 Years Ago
Merge from weather
11 Years Ago
Network++
11 Years Ago
Fixed sound warning spam
11 Years Ago
Fixed rain drop impacts sometimes being spawned midair
11 Years Ago
Increased rain and fog chance
11 Years Ago
Enforce fog when rain reaches a certain strength