userandrecancel

10,535 Commits over 4,232 Days - 0.10cph!

11 Years Ago
Tweaked moon brightness at day and night
11 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
11 Years Ago
Added colliders to airfield warehouse and metal building
11 Years Ago
Removed tiny invisible colliders around the big powerline poles
11 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
11 Years Ago
Time of Day update
11 Years Ago
Fixed missing reflections and stars
11 Years Ago
Generate all possible rivers, then select the longest ones
11 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
11 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
11 Years Ago
Forest, hill and lake tweaks World performance optimizations
11 Years Ago
Randomize river width along the river path
11 Years Ago
Increased LOD grid cell size (perf test)
11 Years Ago
Weather override console commands take floats
11 Years Ago
Merge from main
11 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
11 Years Ago
Building conditional model placeholders disappear when conditional models spawn
11 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
11 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
11 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
11 Years Ago
Merge from main
11 Years Ago
Tweaked amount of water / lakes
11 Years Ago
Reduced minimum angle for cliff topology
11 Years Ago
Merge from procgen9 Network++ Save++
11 Years Ago
Missing landmine meta file
11 Years Ago
Added dirt to arid biome splat mapping
11 Years Ago
Lower bush density on beaches
11 Years Ago
Game manifest
11 Years Ago
Disabled smooth LOD transitions on certain close-range decor
11 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
11 Years Ago
Added palms to warm beaches
11 Years Ago
Reduced powerline topology radius
11 Years Ago
More bushes in forests
11 Years Ago
Slightly less water
11 Years Ago
Slightly less dynamic decor
11 Years Ago
Merge from main
11 Years Ago
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
11 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
11 Years Ago
Increased max number of attempts to place mountain prefabs
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
11 Years Ago
Updated camera in TestLevel
11 Years Ago
Tweaked sun and moon brightness
11 Years Ago
▉▉▆▇▌▄▉▍ ▋█▆▉▅▊▄▆▄ ▍▄▅▉▆▇▉ ▅▊▍▍▅ ! ▇▆▌▋▌▌▌▄ ▊▋▄▆▌█▊▊▊▊▌ ▍▇▆█▊▇▄▇▅▋▆▆▄ ! ▉▌█▅▇▌▆▋ ▅▆▇▆▍▌▋▌▊ ▍█▍▅▄▋▄ ▌▆▇▌▉▋ ▇██▍▊▄▍▉▇
11 Years Ago
▄▆▉▄█▅▅█ ▊▄█▋ █▅▇▊▊▆▄▋█▍ ▅▆▄▍▅ (▇'▌ ▉ ▍▊▇▋▉, ▌▆▍▉██ ▉▌▉▅▋ ▇▌▌▅▅▄ ▍▅▌▄ - ▄▇▄█▄ ▋▊▅ ▅▌█ ▊▊ ██▊ ▋▉▆▌ ▅▊▅)
11 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
11 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
11 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
11 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
11 Years Ago
Torch lowering also correctly fades out when lighting it while already running