12,710 Commits over 3,959 Days - 0.13cph!
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Added custom / community map support via URL
Network++
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
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Potential fix for HttpImage crash in main menu
TextureData constructor handles null
Terrain data transfer (monuments and mountains) is done in native code
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
Splat map is in native code
Height, biome and topology maps are in native code
Fixed upgrade menu / highlight not working with lookatradius 0
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Reverting accidentally committed ProjectSettings
Moved Facepunch.System and Facepunch.Unity to asmdef
Added missing folder meta file of no relevance
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Fixed another \ vs / issue on effect folders when building manifest on Windows
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Merge from unity_2018.1.0
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CodeGen uses UNIX line endings instead of system ones
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
Renamed some Rust.Workshop script files so the file names are identical to the class names
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