userandrecancel

12,710 Commits over 3,959 Days - 0.13cph!

7 Years Ago
Merge from main
7 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
7 Years Ago
Compile fix
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
7 Years Ago
EAC launcher update
7 Years Ago
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7 Years Ago
Potential fix for HttpImage crash in main menu
7 Years Ago
Merge from main
7 Years Ago
TextureData constructor handles null
7 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
7 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
7 Years Ago
Splat map is in native code
7 Years Ago
Height, biome and topology maps are in native code
7 Years Ago
CodeGenerator
7 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
7 Years Ago
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7 Years Ago
Reverting accidentally committed ProjectSettings
7 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
7 Years Ago
Added missing folder meta file of no relevance
7 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
7 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
7 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
7 Years Ago
Updated ignore.conf
7 Years Ago
Updated ignore.conf
7 Years Ago
Merge from unity_2018.1.0
7 Years Ago
Jenkinsfile
7 Years Ago
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7 Years Ago
Network++ Save++
7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
Scene2Prefab
7 Years Ago
Manifest, Part 2
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
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7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
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7 Years Ago
Moved plugins to asmdef
7 Years Ago
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7 Years Ago
GraphicsSettings