10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Fixed bootstrapping taking a very long time on OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked weather transition speeds
Added wind intensity range to ambience
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot the implementation of the ambience wind intensity check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain and snow particle effect color tweaks and collision optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay takes water and wetness into account
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainCollision to CraggyIsland
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactoring, cleanup and fixes
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed rain drop impacts sometimes being spawned midair
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased rain and fog chance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enforce fog when rain reaches a certain strength
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updated bloom and ambient occlusion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked weather probabilities
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Squeezed some more density out of the snow and rain particle effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added test biomes to CraggyIsland
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slowed down rain drops a bit
Tweaked rain particle materials and colors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added optional weather overrides to the environment protobuf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weather override convars can be set by admins / modders to enforce certain weather conditions
 
                
                
                
                
                
             
         
        
            
            
            
                
                F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weather override commands reply with the old and new value
 
                
                
                
                
                
             
         
        
            
            
            
                
                Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water colliders are more accurate (using 4 smaller box colliders)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ConsoleSystem parsing fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mesh LODs in the LOD grid initialize with their correct LOD when spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't lower torch viewmodel right into the line of sight when running while it's lit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked moon brightness at day and night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved hill noise
Added bigger bushes to the arid biome
Added hills and mountains to the arid biome
Improved splat mapping and color tinting in the arid biome
Improved splat mapping in forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added colliders to airfield warehouse and metal building
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tiny invisible colliders around the big powerline poles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing reflections and stars