12,710 Commits over 3,959 Days - 0.13cph!
Update prefab ID in DoPrepare instead of OnValidate
▊█▉▆▄▆ ▍▋▍▄ ▉▍ ▋▊▄▍▊▋▋ ▇▉ ▍█▌▄▌▍▅ ▍▆█▍▆▌▊▄ █▇▄█▅█▋ ▄▉ ▉▇▋ ▆▍▅.█▅█ / ▉▊▄▊.▆▆▆ ▌▌▊▊▉
▍▇▌▍▅ ▇▊▍▉▋ ▋▉▌▋ █▊ ▉▍▉▌▅ ▍▋▉▄█▊▇ ▅█▅▌ ▆█▆▉ ▍▍▉██▌▅▉▇
! █▄▇▆▇ "▍█▆▆▍▍▊▆▍" ▊▋▇▌▅▉ ▌▇▇▉▍▊▊ █▅▇▆▌▅▅
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Merge from main (final, hopefully)
Cannot loot other player corpses / sleepers / bags inside safe zones
Merge from save162 (another staging server wipe, sorry guys)
Added terrain anchors to compound monument
619 fbx meta file auto updates
PresetManager, whatever that is
Socket_Base shit is done in DoPrepare instead of OnValidate
Include terrain in BaseEntity.IsVisible
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
Underwater vegetation tweaks
Spawn underwater rock formations
Merge from compound_monument
Fixed mountable NRE when destroyed from moving into an invalid position
Added WaterCheck + WaterCheckGenerator
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
Fixed possible monument prefab corruption when rebuilding manifest
Added terrain margin meshes at the edge of the terrain mesh
Valid world bounds also check against terrain margin dimensions
▊▉▍▄▇▍▋▍▉▅.▄▍▍▅▆▅▊▊, ▅▉▋▊█▄▅▇▉▋ ▊▍▋ ▉▅▌▊▅▉▇▋▄▋██▄▄▅▍ ▍▅▉ ▇▅█▇▌▄ ▄▍▌▍
Don't strip child objects when tagged as "persist"
Fixed spinner wheel placement NRE (in editor?)
Combat log is delayed by 10 seconds (combatlogdelay convar)
Merge from building_system_3.2
Removed leftover support sockets from roof
Workaround for using half height floors as shelves behind doors / wall frames
▌▌▄▊▊ ▉▇▌ ▇▅▄▅▊▍▉▊▉▆▌██▌ ▋▄▊▋▆ ▆█▆▍ ▊▆▄▊▅▋ ▋█ ▋▆█▄ ▊▆▅▄▆▊▅▊
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)