12,710 Commits over 3,959 Days - 0.13cph!
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Stricter construction socket connect distance / angle to fix some minor glitches
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
Terrain sockets no longer count as inside terrain if outside the terrain bounds
Consider entities out of bounds if they're lower than terrain zero level
Fixed checksum mismatch on certain seeds
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
Added warning when skin download fails to start (separate from timing out)
Merge from conditional_models_3
Renamed some profiler samples because Unity
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
Added temp_field_large spawn population to procedural maps
Cherry picking
26035 (Schema refresh stripping)
Cherry picking
26000 (Steamworks update)
Fixed server lag corrupting lerp timestamps, sometimes permanently
Fixed repair bench skin icons not refreshing until clicked
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
Optimized PositionLerp.SnapTo / SnapToEnd
Fixed ore bonus have sync position flag set
Changed lerp.debug to false by default
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar
Fixed animals turning like Slowpoke (lerp regression)
Server player loot distance and client interaction distance are closer together
Send network update when healing entities using upkeep
Fixed server save timings ignoring the majority of the stall time
Stripped server schema refresh (fixes server stall every 30 minutes)
Added server timestamp correction to network interpolation
Network++
Print full exception when "error loading save" happens
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
Network extrapolation also uses slerp instead of lerp for rotations