10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Added timing for overall duration of the procedural generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player aim in inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored radtown loot spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved Spawnable to the same folder as SpawnPopulation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from radtown-spawn-refactor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floaty airfield hangars and warehouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed construction and deployable placement check regressions caused by the layer refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TweakUIMultiSelect initial state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked god ray color around dawn and dusk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed beachside trees being allowed to spawn on cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added third TrackIR rotation axis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added CheckCapsule to GamePhysics (unused for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decoupled head and body directions in PlayerEyes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floaty airfield boxes and missing crates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SpawnGroup variance always being 0 (i.e. no variance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some deployables that should be placeable on foundations being unplaceable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wall deploy volume thickness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.fill_populations and spawn.fill_groups admin commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't check for construction in DeployVolume
 
                
                
                
                
                
             
         
        
            
            
            
                
                CraggyIsland layer updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                TerrainCollisionTrigger ignores other triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed rigidbodies from socket_handle and construct_vision (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor foundation step terrain socket fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made clientside HoldType handling less hacky, hopefully more robust
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed water reflections to water quality in F2 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log warning if held entity cannot be found in inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log warning if holstered viewmodel is holstered again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a situation that could corrupt the deploy state of held entities on the local player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed material of the torch world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added leather resource (unused for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Interaction point is always at the center of the screen, even when moving your head
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved some weeds from static to dynamic decor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Icesheets are visible from further away and spawn more spread out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added static immortal research table for the satellite dish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added World.Procedural boolean (cc Helk)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monument spawn priority is higher than radtown spawn priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted changeset 9596
Clamped third person player spine bending by lowering the body weight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sphere and capsule deploy volume types
Added deploy volumes to water catchers
Added support for multiple deploy volumes on a single object
Deploy volume layers are now specified per-component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a bunch of exploit testing rocks to CraggyIsland