userandrecancel

10,550 Commits over 4,324 Days - 0.10cph!

11 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
11 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
11 Years Ago
Minor foundation step terrain socket fix
11 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
11 Years Ago
Renamed water reflections to water quality in F2 menu
11 Years Ago
Log warning if held entity cannot be found in inventory
11 Years Ago
Log warning if holstered viewmodel is holstered again
11 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
11 Years Ago
Fixed material of the torch world model
11 Years Ago
Added leather resource (unused for now)
11 Years Ago
Interaction point is always at the center of the screen, even when moving your head
11 Years Ago
Added MonumentInfo
11 Years Ago
Moved some weeds from static to dynamic decor
11 Years Ago
Brought icebergs back
11 Years Ago
Icesheets are visible from further away and spawn more spread out
11 Years Ago
Added static immortal research table for the satellite dish
11 Years Ago
Added World.Procedural boolean (cc Helk)
11 Years Ago
Monument spawn priority is higher than radtown spawn priority
11 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
11 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
11 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
11 Years Ago
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11 Years Ago
Added batching.verbose
11 Years Ago
Compile fix
11 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
11 Years Ago
Unfucked sphere tank prefab
11 Years Ago
Made warehouse monument a bit more interesting
11 Years Ago
batching.verbose defaults to false
11 Years Ago
Fixed MeshBatch refreshing too often
11 Years Ago
batching.verbose can be enabled by everyone
11 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
11 Years Ago
Fixed materials of the small bridge
11 Years Ago
This folder should not exist (I think)
11 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
11 Years Ago
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11 Years Ago
Server compile fix (cc Alex)
11 Years Ago
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11 Years Ago
Fixed possible overflows of F1 console text buffer
11 Years Ago
Fixed warning
11 Years Ago
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11 Years Ago
Construction plan uses non-weapon lookat weights
11 Years Ago
Minor player movement tweaks and fixes
11 Years Ago
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11 Years Ago
Removed debug DDraw I forgot (whoops)
11 Years Ago
Player movement fixes
11 Years Ago
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11 Years Ago
Added command history to F1 console (navigate with up and down arrows)
11 Years Ago
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11 Years Ago
Network++
11 Years Ago
Updated F2 menu dev layer toggles