12,710 Commits over 3,959 Days - 0.13cph!
Improved cliff analysis after monument terrain adjustment
Environment volume ambient multiplier tweak for less jarring transition
Potential fix for some painted sign textures disappearing on server restart
reflection.quality defaults to 1 (until reflection probe ex)
Facepunch.Steamworks rollback to release branch
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
Fixed build preprocessing stripping certain conditional models from foundations and roofs
Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
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Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
More info for print_skins
Log warning with workshop ID when skin download failed / timed out
Added itemskintimeout convar
Added workshop skin download timeout / skip
Workshop.Item.Download returns a boolean
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Adjusted reflection quality 1
World reflection quality defaults to 2
Potential fix for another "_MainTex" UI error
Fixed client entity building ID not resetting when pooled
Cherry picking
25518 for bawng
Potential fix for another "_MainTex" UI error
Enabled player death database again
Fixed OnViewModeChanged NRE
Potential fix for "_MainTex" UI error when opening map
Merge from unity_2017.1.3
Rolling back 2017.3 changes
Treat warnings as errors - let's see how this goes
Updated bundle split tool