userandrecancel

10,550 Commits over 4,324 Days - 0.10cph!

11 Years Ago
Improved readability of the F2 menu FPS counter and dev toggles
11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
Fixed some door socket mods that were being overly preventative
11 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
11 Years Ago
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11 Years Ago
Added debugplayer dev console command
11 Years Ago
FIxed viewmodels switching between running and walking on slopes
11 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Field rock tweaks
11 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
11 Years Ago
Crouch jump fix
11 Years Ago
Merge from main
11 Years Ago
Post-merge game manifest
11 Years Ago
Made forests less blobby
11 Years Ago
Heightmap generation improvements
11 Years Ago
Merge from main
11 Years Ago
Added building topology Added some noise to all monument and radtown terrains
11 Years Ago
Added building topology to terrain painting Don't spawn trees on building topology
11 Years Ago
Added MonumentInfo to all monuments
11 Years Ago
Removed deprecated assets
11 Years Ago
Prefab active state auto-changes
11 Years Ago
Toptier door hatch collider and visibility state
11 Years Ago
Merge from main
11 Years Ago
Fixed some autospawn bundle paths
11 Years Ago
Manifest
11 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
11 Years Ago
Moved small_refinery_static mesh to the deployed layer
11 Years Ago
Palms are only on arid beaches
11 Years Ago
Temperate beachside trees
11 Years Ago
Warehouse Scene2Prefab
11 Years Ago
Arid biome tweaks to make it easier to spot
11 Years Ago
Prefab auto-disables
11 Years Ago
Arid grass tint tweak
11 Years Ago
Merge from main
11 Years Ago
Manifest
11 Years Ago
Satellite dish research table update
11 Years Ago
Network++ Save++
11 Years Ago
Merge from procgen10
11 Years Ago
Prefab auto-disable
11 Years Ago
Scene2Prefab preserves prefab active state
11 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
11 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues