userandrecancel

12,555 Commits over 3,806 Days - 0.14cph!

7 Years Ago
Merge from main
7 Years Ago
Can once again paint terrain in play mode in the editor
7 Years Ago
Updated mountain placement topology filter
7 Years Ago
Icebergs
7 Years Ago
Updated mountain biome maps
7 Years Ago
Better biome map bake
7 Years Ago
Updated mountain placement biome filter
7 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
7 Years Ago
Re-exported mountain biome textures
7 Years Ago
Merge from main
7 Years Ago
Spawn mountains after all terrain maps have been generated
7 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
7 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
7 Years Ago
Merge from main
7 Years Ago
Beautified skinnable loading API
7 Years Ago
Campfires displace grass
7 Years Ago
Merge from main
7 Years Ago
EAC update (fix for "EAC Disconnected")
7 Years Ago
More profiling
7 Years Ago
More profiling
7 Years Ago
Updated native libraries
7 Years Ago
Manual Linux Build
7 Years Ago
Manual OSX Build
7 Years Ago
Create texture cache read / write streams in binary mode
7 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
7 Years Ago
Retiring DX9 (OpenGL fallback)
7 Years Ago
Merge from skin_cache_native
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
7 Years Ago
Updated native libraries
7 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
7 Years Ago
Manual Linux Build
7 Years Ago
Manual OSX Build
7 Years Ago
Added load_texture_from_cache and save_texture_to_cache
7 Years Ago
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7 Years Ago
Subtracting new ore nodes Network++
7 Years Ago
Merge from ore_nodes Network++
7 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
7 Years Ago
Merge from main
7 Years Ago
Water no longer spawns a world model when dropped out of its item container
7 Years Ago
Merge from main
7 Years Ago
TerrainMap.ForEachParallel fix
7 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
7 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
7 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
7 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
7 Years Ago
Added Parallel.Call
7 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
7 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component