userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Merge from main
8 Years Ago
Tweaks
8 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
8 Years Ago
Updated native libraries
8 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
8 Years Ago
Manual Linux Build
8 Years Ago
Manual OSX Build
8 Years Ago
Added load_texture_from_cache and save_texture_to_cache
8 Years Ago
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8 Years Ago
Subtracting new ore nodes Network++
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
Merge from main
8 Years Ago
Water no longer spawns a world model when dropped out of its item container
8 Years Ago
Merge from main
8 Years Ago
TerrainMap.ForEachParallel fix
8 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
8 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
8 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
8 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
8 Years Ago
Added Parallel.Call
8 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
Subtracting all AI experiments
8 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
8 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
8 Years Ago
Merge from detailed_stair_colliders
8 Years Ago
Updated some detailed colliders to the new versions
8 Years Ago
Merge from main
8 Years Ago
Detailed stair collider preparations
8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
Layer stuff
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
Forgot this file
8 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
8 Years Ago
Updated bundle splits
8 Years Ago
Fixed a bunch of skinnables not having their bundle set
8 Years Ago
Manifest load time test
8 Years Ago
Scene2Prefab
8 Years Ago
More console autocomplete / history improvements
8 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
8 Years Ago
Grass quality setting affects new grass
8 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
8 Years Ago
Really fixed grass missing on first connect (RUST–1719)
8 Years Ago
Barren has roads
8 Years Ago
Potential fix for RUST-1724
8 Years Ago
Fixed grass missing on first connect
8 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
8 Years Ago
Fixed yuge wood worldmodel