userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
8 Years Ago
Removed another pointless component from the radtown stone ore
8 Years Ago
Removed spawnable component from radtown ores
8 Years Ago
Default quality setting
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
EAC update (Linux fix)
8 Years Ago
Tweak
8 Years Ago
AsyncTerrainNavMeshBake for Pål
8 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
Merge from procgen12
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Added sysuid console command (prints unique device identifier)
8 Years Ago
Merge from main
8 Years Ago
Can once again paint terrain in play mode in the editor
8 Years Ago
Updated mountain placement topology filter
8 Years Ago
Icebergs
8 Years Ago
Updated mountain biome maps
8 Years Ago
Better biome map bake
8 Years Ago
Updated mountain placement biome filter
8 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
8 Years Ago
Re-exported mountain biome textures
8 Years Ago
Merge from main
8 Years Ago
Spawn mountains after all terrain maps have been generated
8 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
8 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
8 Years Ago
Merge from main
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Campfires displace grass
8 Years Ago
Merge from main
8 Years Ago
EAC update (fix for "EAC Disconnected")
8 Years Ago
More profiling
8 Years Ago
More profiling
8 Years Ago
Updated native libraries
8 Years Ago
Manual Linux Build
8 Years Ago
Manual OSX Build
8 Years Ago
Create texture cache read / write streams in binary mode
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Merge from skin_cache_native