userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Fixed layers on two trees
8 Years Ago
Fixes for pool.mode 2
8 Years Ago
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8 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
8 Years Ago
Fixed issues with some pool.mode set to 2
9 Years Ago
Combat log includes timestamp
9 Years Ago
EAC update
9 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
9 Years Ago
One more
9 Years Ago
Fixed warnings
9 Years Ago
Fixed animator hash / layer warning on startup
9 Years Ago
Rolled back EAC
9 Years Ago
Fixed building placement guide with pool.mode 2
9 Years Ago
Reverted effect references on deployable building parts (hoping those are all)
9 Years Ago
NRE fix
9 Years Ago
Reverted EAC server binaries
9 Years Ago
Slightly faster LightEx / LocalPositionAnimation
9 Years Ago
Fixed buggy chat visuals with pool.mode 2
9 Years Ago
EAC update
9 Years Ago
Warning fix
9 Years Ago
Shortened prefab name in print_prefabs
9 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
9 Years Ago
Fix tweak
9 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
9 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
9 Years Ago
Reverted accidentally included Rust.Data.csproj change
9 Years Ago
Merge from networking_fuckery_2 Network++
9 Years Ago
Merge from main
9 Years Ago
Fixed decor NRE with pool mode 2
9 Years Ago
Added some missing Profiler.EndSample in PlayerModel
9 Years Ago
Disabled graphics jobs
9 Years Ago
Enabled graphics jobs (testing)
9 Years Ago
More debugging convar stuff
9 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
9 Years Ago
Fixed player weapon hold type never being set
9 Years Ago
Added skyreflection and ambientvolumes debug convars
9 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
9 Years Ago
Rewrote network group updating to be more robust with entity parenting
9 Years Ago
9 Years Ago
9 Years Ago
Fixed airfield monument crashing the world generation on some seeds
9 Years Ago
Merge from main
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Merge from main
9 Years Ago
Pooling optimizations
9 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
9 Years Ago
NRE fix
9 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)