userandrecancel

12,545 Commits over 3,806 Days - 0.14cph!

8 Years Ago
Forced sign shader recompile
8 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
8 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
8 Years Ago
Subtracting 17527
8 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
8 Years Ago
Disabled PropRenderer.Update
8 Years Ago
Various script optimizations
8 Years Ago
Added pooling to client side lock entities
8 Years Ago
Fixed client side socket handles sometimes not destroying
8 Years Ago
Fixed, for real
8 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
8 Years Ago
Fixed door animation snapping with pool.mode set to 2
8 Years Ago
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8 Years Ago
Fixed MovementSounds issues
8 Years Ago
Fixed pumpkin stacking (RUST-1450)
8 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
8 Years Ago
Fixed nametag issue with pool.mode set to 2
8 Years Ago
Fixed layers on two trees
8 Years Ago
Fixes for pool.mode 2
8 Years Ago
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8 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
8 Years Ago
Fixed issues with some pool.mode set to 2
8 Years Ago
Combat log includes timestamp
8 Years Ago
EAC update
8 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
8 Years Ago
One more
8 Years Ago
Fixed warnings
8 Years Ago
Fixed animator hash / layer warning on startup
8 Years Ago
Rolled back EAC
8 Years Ago
Fixed building placement guide with pool.mode 2
8 Years Ago
Reverted effect references on deployable building parts (hoping those are all)
8 Years Ago
NRE fix
8 Years Ago
Reverted EAC server binaries
8 Years Ago
Slightly faster LightEx / LocalPositionAnimation
8 Years Ago
Fixed buggy chat visuals with pool.mode 2
8 Years Ago
EAC update
8 Years Ago
Warning fix
8 Years Ago
Shortened prefab name in print_prefabs
8 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
8 Years Ago
Fix tweak
8 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
8 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
8 Years Ago
Reverted accidentally included Rust.Data.csproj change
8 Years Ago
Merge from networking_fuckery_2 Network++
8 Years Ago
Merge from main
8 Years Ago
Fixed decor NRE with pool mode 2
8 Years Ago
Added some missing Profiler.EndSample in PlayerModel
8 Years Ago
Disabled graphics jobs
8 Years Ago
Enabled graphics jobs (testing)
8 Years Ago
More debugging convar stuff