userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

9 Years Ago
9 Years Ago
Fixed airfield monument crashing the world generation on some seeds
9 Years Ago
Merge from main
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Merge from main
9 Years Ago
Pooling optimizations
9 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
9 Years Ago
NRE fix
9 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
9 Years Ago
Merge from main
9 Years Ago
Fixed chat scaling issue
9 Years Ago
Disabled caves (postponed due to performance issues) Network++ Save++
9 Years Ago
Fixed RUST-1415
9 Years Ago
Merge from main
9 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
9 Years Ago
Merge from main
9 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
9 Years Ago
Disabled rain until we can actually make it not fall through everything
9 Years Ago
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups The "subscriptions" console command can now also be called on the server (returns group subscription state from the server) Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
9 Years Ago
Network++
9 Years Ago
Merge from main
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
Retired EntityDisabled script (needless component overhead)
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
Merge from main
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Enabled player model pooling by default (testing)
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Fixed power substation scenes missing SceneToPrefab tag
9 Years Ago
Improved Scene2Prefab preprocessing
9 Years Ago
Log warning when moving entity to group we are not subscribed to Only log group subscription warnings if developer > 0
9 Years Ago
Pause editor when Steam initialization failed
9 Years Ago
Client keeps track of subscribed network groups, warns when something fishy happens Network++
9 Years Ago
OSX FacepunchSteamworksAPI fixes
9 Years Ago
ignore.conf
9 Years Ago
More CSProj fuckery
9 Years Ago
Merge from main Network++
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
Planner world model fix
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
Fixed censorship cube update issues
9 Years Ago
▌▊▋▊▄ █▅▍▋▄▄▋ ▍▄▌█ ▊▋▄▍█ ▊▇▌▇▍▆ ▆▄▌▊▋▌ ▍▅▋▋▊▊▄█
9 Years Ago
▉▇▄▉▄ ▇▅█ / ▌▇▊▋▅▋▅▄ █▇▇█▊▌ ▌▍ ▆▋▍▌▉▄ ▄▅█▅▇▅▆▌▅▆▇▉