userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

9 Years Ago
This changed
9 Years Ago
Merge from main
9 Years Ago
Merge from save146
9 Years Ago
Potential fix for fucked up world gen Network++ Save++
9 Years Ago
CraggyIsland has some roadside topology
9 Years Ago
Removed individual barrels from roadside as they tend to block junkpile spawn positions
9 Years Ago
Fixed bulge around junkpiles
9 Years Ago
Fixed yuge wood worldmodel
9 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
9 Years Ago
Fixed grass missing on first connect
9 Years Ago
Potential fix for RUST-1724
9 Years Ago
Barren has roads
9 Years Ago
Really fixed grass missing on first connect (RUST–1719)
9 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
9 Years Ago
Grass quality setting affects new grass
9 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
9 Years Ago
More console autocomplete / history improvements
9 Years Ago
Scene2Prefab
9 Years Ago
Manifest load time test
9 Years Ago
Fixed a bunch of skinnables not having their bundle set
9 Years Ago
Updated bundle splits
9 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
9 Years Ago
Forgot this file
9 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
9 Years Ago
Layer stuff
9 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
9 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
9 Years Ago
Detailed stair collider preparations
9 Years Ago
Merge from main
9 Years Ago
Updated some detailed colliders to the new versions
9 Years Ago
Merge from detailed_stair_colliders
9 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
9 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
9 Years Ago
Subtracting all AI experiments
9 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
9 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
9 Years Ago
Added Parallel.Call
9 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
9 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
9 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
9 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
9 Years Ago
TerrainMap.ForEachParallel fix
9 Years Ago
Merge from main
9 Years Ago
Water no longer spawns a world model when dropped out of its item container
9 Years Ago
Merge from main
9 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
9 Years Ago
Merge from ore_nodes Network++
9 Years Ago
Subtracting new ore nodes Network++
9 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
9 Years Ago
Updated native libraries