userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

9 Years Ago
Scene2Prefab
9 Years Ago
Added some terrain checks to the lighthouse scene
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Scene2Prefab
9 Years Ago
Cave scene updates
9 Years Ago
Cave lift prefab updates
9 Years Ago
Added lift entity script (for cave bucket lifts)
9 Years Ago
Added environment volume padding
9 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
9 Years Ago
Fixed RakNet not loading in editor (OSX)
9 Years Ago
Scene2Prefab
9 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted building blocked volume around water treatment plant
9 Years Ago
Scene2Prefab
9 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
9 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
9 Years Ago
Scene2Prefab
9 Years Ago
Tweaked culling volume on medium_cave_easy
9 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
9 Years Ago
Culling volume inspector also checks parent objects when adding connections
9 Years Ago
Removed animators from some static dungeon meshes
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volume to large caves
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to medium caves
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to small caves
9 Years Ago
Added custom inspector for setting up culling volumes
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Fixed missing item in the editor builder loading
9 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
9 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
9 Years Ago
Implemented culling volumes for interior environments
9 Years Ago
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
9 Years Ago
Enabled caves Tweaked coastline Changed default world size to 3500 Adjusted heightmap resolution for faster loading times on bigger maps
9 Years Ago
LOD script optimizations
9 Years Ago
Added batching to non-moving parts of shop fronts
9 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
9 Years Ago
Forced sign shader recompile
9 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
9 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
9 Years Ago
Subtracting 17527
9 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
9 Years Ago
Disabled PropRenderer.Update