userandrecancel

10,614 Commits over 4,413 Days - 0.10cph!

10 Years Ago
Slightly faster LightEx / LocalPositionAnimation
10 Years Ago
Reverted EAC server binaries
10 Years Ago
NRE fix
10 Years Ago
Reverted effect references on deployable building parts (hoping those are all)
10 Years Ago
Fixed building placement guide with pool.mode 2
10 Years Ago
Rolled back EAC
10 Years Ago
Fixed animator hash / layer warning on startup
10 Years Ago
Fixed warnings
10 Years Ago
One more
10 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
10 Years Ago
EAC update
10 Years Ago
Combat log includes timestamp
10 Years Ago
Fixed issues with some pool.mode set to 2
10 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
10 Years Ago
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10 Years Ago
Fixes for pool.mode 2
10 Years Ago
Fixed layers on two trees
10 Years Ago
Fixed nametag issue with pool.mode set to 2
10 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
10 Years Ago
Fixed pumpkin stacking (RUST-1450)
10 Years Ago
Fixed MovementSounds issues
10 Years Ago
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10 Years Ago
Fixed door animation snapping with pool.mode set to 2
10 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
10 Years Ago
Fixed, for real
10 Years Ago
Fixed client side socket handles sometimes not destroying
10 Years Ago
Added pooling to client side lock entities
10 Years Ago
Various script optimizations
10 Years Ago
Disabled PropRenderer.Update
10 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
10 Years Ago
Subtracting 17527
10 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
10 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
10 Years Ago
Forced sign shader recompile
10 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
10 Years Ago
Added batching to non-moving parts of shop fronts
10 Years Ago
LOD script optimizations
10 Years Ago
Enabled caves Tweaked coastline Changed default world size to 3500 Adjusted heightmap resolution for faster loading times on bigger maps
10 Years Ago
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
10 Years Ago
Implemented culling volumes for interior environments
10 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
10 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
10 Years Ago
Fixed missing item in the editor builder loading
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Added custom inspector for setting up culling volumes
10 Years Ago
Added culling volumes to small caves
10 Years Ago
Scene2Prefab
10 Years Ago
Added culling volumes to medium caves
10 Years Ago
Scene2Prefab