12,528 Commits over 4,018 Days - 0.13cph!
Added server side weapon firing rate verification to BaseLauncher as well
Updated ProcmapBench scene
Additional foundation stacking fixes
Fixed mesh pop in (cave_medium_medium)
Fixed a foundation stacking exploit
Stricter melee / projectile AH (reduced padding)
Fixed cave bucket lift animator being stripped from server builds
Fixed mesh pop in (cave_medium_medium)
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed some deployables being placeable partially inside constructions
Fixed bucket lift never going back down (hopefully)
Fixed mesh pop in (cave_large_sewers_hard)
Fixed mesh pop in (cave_large_hard)
Fixed NREs from entities that spawn as child objects of cave pieces
Merge from save139 (caves)
Merge from save139 (caves)
More culling volume fixes for cave_large_medium
Culling volume fixes for cave_large_medium
More mining tunnel layer fixes
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
Mining tunnel layer fixes
Added "clear connections" context menu to culling volume
Added some terrain checks to the lighthouse scene
Added lift entity script (for cave bucket lifts)
Added environment volume padding
Added anti hack volumes (more control over AH behaviour in static environments)
Fixed RakNet not loading in editor (OSX)