userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

8 Years Ago
Formatting
8 Years Ago
Set quarry / pumpjack child entity bounds
8 Years Ago
LOS exploit fixes
8 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
8 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
8 Years Ago
Fixed "invisible water purifier" issue
8 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
8 Years Ago
Fixed blurry FP logo on low quality settings
8 Years Ago
Tweaked cloud brightness, especially at night
8 Years Ago
Use 2D distance in projectile entity movement test
8 Years Ago
Tweaked animal entity bounds
8 Years Ago
This meta file can be removed
8 Years Ago
Include entity name when logging "entity too far away"
8 Years Ago
Ignore projectiles from stalled players without handing out violations
8 Years Ago
Doors reset campfire decay
8 Years Ago
Reverted 14657 (RUST-842)
8 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
8 Years Ago
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8 Years Ago
Wall frame fence layer fix
8 Years Ago
Cleanup
8 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
8 Years Ago
AntiHack projectile protection properties are now in convars
8 Years Ago
Tweaked distance padding in instahit detection
8 Years Ago
8 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
8 Years Ago
Instahit logs are yellow in console
8 Years Ago
Tweaked speed forgiveness in instahit detection
8 Years Ago
Tweaked max entity velocity in instahit detection
8 Years Ago
Improvements for the alternative projectile instahit detection
8 Years Ago
Alternative solution to projectile instahit
8 Years Ago
Adjusted default AntiHack parameters
8 Years Ago
AntiHack keeps track of kicks and bans
8 Years Ago
Prevent movement layer is included in AntiHack checks
8 Years Ago
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8 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
8 Years Ago
Fixed turret LOS check ignoring cave triggers
8 Years Ago
Vis.Colliders handles terrain triggers
8 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
8 Years Ago
Fixed world models / ragdolls ignoring cave triggers
8 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
8 Years Ago
Tightened valid cupboard deployment angle
8 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
8 Years Ago
Dialed back hemp tint randomization
8 Years Ago
Reduced driftwood density
8 Years Ago
Wild corn & pumpkins always spawn next to rivers
8 Years Ago
Fixed plant skins missing from asset bundles
8 Years Ago
Compile fix
8 Years Ago
Merge from decay_reboot Network++
8 Years Ago
Merge from main
8 Years Ago
Updated Rust.Data plugin