userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

8 Years Ago
Mountain splat transfer implementation
8 Years Ago
Mountain splat settings
8 Years Ago
Mountain splat maps
8 Years Ago
Mountain topology textures
8 Years Ago
Terrain basemap includes terrain painting layer
8 Years Ago
Arid mountains
8 Years Ago
Temperate mountains
8 Years Ago
Clamp world size to 6000
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
8 Years Ago
Include client version (changeset) when disconnecting because of an exception
8 Years Ago
Fixed reflection error
8 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
8 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
8 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
8 Years Ago
SpeedTree billboard shadow casting toggle editor tools
8 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
8 Years Ago
Unified some bush prefab settings
8 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
8 Years Ago
Fixed some decor prefabs missing from asset bundles
8 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
8 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
8 Years Ago
Removed tree component from hemp
8 Years Ago
Icesheet prefabs use LOD grid
8 Years Ago
Removed tree component from a bunch of clutter prefabs
8 Years Ago
SpeedTree wind settings
8 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
8 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
8 Years Ago
Added NoShadows benchmark
8 Years Ago
Climate prefab update
8 Years Ago
Removed some unused garbage
8 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
8 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
8 Years Ago
Some scattering and fog fixes Touched water shaders
8 Years Ago
Added fog benchmark Removed fog from rain benchmark
8 Years Ago
Fix for RUST-823
8 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
8 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
8 Years Ago
8 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
8 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
8 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
8 Years Ago
Re-added ambience & warmup benchmarks
8 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
8 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
8 Years Ago
8 Years Ago
Merged ambience & warmup benchmarks to main
8 Years Ago
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
8 Years Ago
Merge from main