10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
        
        
            
            
            
                
                Potential fix for fucked up world gen
Network++
Save++
 
                
                
                
                
                
             
         
        
            
            
            
                
                CraggyIsland has some roadside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed individual barrels from roadside as they tend to block junkpile spawn positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bulge around junkpiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed yuge wood worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass missing on first connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for RUST-1724
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Really fixed grass missing on first connect (RUST–1719)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
 
                
                
                
                
                
             
         
        
            
            
            
                
                Grass quality setting affects new grass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Grass LODs fall off with 3D distance instead of 2D distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                More console autocomplete / history improvements
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed a bunch of skinnables not having their bundle set
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Navigation layer does not collide with anything
Main camera ignores navigation layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Retired "Navigation" layer because we can directly feed meshes to the bake \o/
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Detailed stair collider preparations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated some detailed colliders to the new versions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from detailed_stair_colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stairs and foundation steps use more accurate shadow casting proxy meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when opening workshop from main menu without having joined a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting all AI experiments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foliage displacement can select whether or not to render as a billboard on the component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foliage displacement no longer creates a second camera (eliminates all overhead)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added TerrainMap.ForEachParallel (parallel software rasterizer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled mountain splat transfer
Optimized monument and mountain terrain data transfers
Parallelized monument and mountain terrain data transfers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed FoliageDisplacementManager calling Camera.Render
 
                
                
                
                
                
             
         
        
            
            
            
                
                TerrainMap.ForEachParallel fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water no longer spawns a world model when dropped out of its item container
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ore_nodes
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting new ore nodes
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Skin texture cache is now implemented in native code (GC free)
Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)