12,696 Commits over 3,959 Days - 0.13cph!
Updated plugins VS solution to allow compilation with XS
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Fixed muzzle mods missing from asset bundles (RUST-963)
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Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Fixed that only the first weapon attachment was receiving the weapon aiming state
Weapon mods can add offset to weapon stats (as well as scale them)
Fixed weapon hip aim cone parameter being ignored (always 1)
Fixed water catchers using the protection properties of metal building blocks
Disabled player and projectile collision on all farmed plants
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Fixed animator warnings on non-throwable weapons
Unity b17 shader auto updates
Fixed terrain asset constantly being modified even when nothing changed
Fixed grass splat tints not updating when seasons change
Reset all AH values on disconnect
Fixed weapon attachments leaking their entities to clients
Resources are allowed to spawn in cupboard radius
F1 menu dev layer toggles can be accessed by admins as well
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed SavasIsland tier 1 loot crate
Increased physics buffer size
Warn when physics buffers get too small
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Include desync / lag in projectile verification
Fixed violations not ticking down when AFK
Reverted tiny FinalizeTick change from earlier this week
Server compile fix (cc diogo)
Fix for BR spectator cam (hopefully)
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More detailed hit stat tracking
Tool cupboards can be repaired
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks
Added decay.tick server startup parameter (specifies decay tick interval)