userandrecancel

12,696 Commits over 3,959 Days - 0.13cph!

9 Years Ago
ProjectVersion.txt
9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
Updated plugins VS solution to allow compilation with XS
9 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
9 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
9 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
9 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
9 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
9 Years Ago
Fixed that only the first weapon attachment was receiving the weapon aiming state
9 Years Ago
Weapon mods can add offset to weapon stats (as well as scale them) Fixed weapon hip aim cone parameter being ignored (always 1)
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
Merge from main
9 Years Ago
Fixed animator warnings on non-throwable weapons
9 Years Ago
Merge from main
9 Years Ago
Unity b17 shader auto updates
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Fixed terrain asset constantly being modified even when nothing changed
9 Years Ago
Fixed grass splat tints not updating when seasons change
9 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed weapon attachments leaking their entities to clients
9 Years Ago
Compile fix
9 Years Ago
Resources are allowed to spawn in cupboard radius
9 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
9 Years Ago
Fix for RUST-911
9 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
9 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
9 Years Ago
Fixed SavasIsland tier 1 loot crate
9 Years Ago
Increased physics buffer size
9 Years Ago
Warn when physics buffers get too small
9 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
9 Years Ago
Include desync / lag in projectile verification
9 Years Ago
Fixed violations not ticking down when AFK
9 Years Ago
Reverted tiny FinalizeTick change from earlier this week
9 Years Ago
Server compile fix (cc diogo)
9 Years Ago
Fix for BR spectator cam (hopefully)
9 Years Ago
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9 Years Ago
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9 Years Ago
More detailed hit stat tracking
9 Years Ago
9 Years Ago
Tool cupboards can be repaired
9 Years Ago
9 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks
9 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)