10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Adjusted item pouch color to look different from the hidden stash
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed C4 back to 10/10 seconds timer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed foliage displacement from foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed FakePhysics (empty script)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated collider of static campfire
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
21367 (should've gone to save146)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Re-committing Damian's changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Copying changes from hapis5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed random 0.33 sky reflection multiplier (set on sky dome instead)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lift saves and loads the current floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD scripts take distance mode (XYZ or XZ) - useful for lifts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added outdoor environment type (use when no darkening should be applied)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased riverside / roadside topology radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                TerrainAnchorGenerator takes offset range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkpiles only spawn next to roads and powerlines
Junkpiles no longer align to the terrain normal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain anchor improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted terrain anchors on all monuments and caves (except launch site)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted terrain anchors on the launch site
 
                
                
                
                
                
             
         
        
            
            
            
                
                PrefabParameters is now a PrefabAttribute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted ore spawn rules so they really only spawn near rock formations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry picking 
21442 and 
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Driftwood can be gathered
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removing some old unused prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated spawn prefabs (some stuff for Barren and some reordering)