userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

8 Years Ago
Added hemp seeds and hemp farming Network++
8 Years Ago
Fixed plant planting and harvesting particle effect rotations
8 Years Ago
Plant server convars actually do what they claim to do
8 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
8 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
8 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
8 Years Ago
Fixed being able to repair things with just wood
8 Years Ago
Prefab updates
8 Years Ago
Repair module cleanup
8 Years Ago
Compile fix
8 Years Ago
Protobuf generate
8 Years Ago
OSX protobuf generate script
8 Years Ago
Nework decay timer to client as well
8 Years Ago
8 Years Ago
Tweak
8 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
8 Years Ago
RUST-856, maybe
8 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
8 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
8 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
8 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
8 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
8 Years Ago
Fixed speedup when moving diagonally
8 Years Ago
Fixed NoShadows benchmark
8 Years Ago
Updated procmap benchmark scene to latest world generation
8 Years Ago
Fixed standalone compile error
8 Years Ago
Merge from save118
8 Years Ago
Merge from save118
8 Years Ago
Manifest
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
Slight clutter rock density reduction
8 Years Ago
Driftwood spawn patch size tweaks
8 Years Ago
Slight bush density reduction
8 Years Ago
Some monument loading time optimizations
8 Years Ago
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
8 Years Ago
Fixed that some airfield walls were floating slightly above terrain
8 Years Ago
Increased mushroom count
8 Years Ago
Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
8 Years Ago
Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown) Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier Converted collectable spawn populations to the more balancing-friendly population scaling mode
8 Years Ago
Water level test does a quick check for river water depth
8 Years Ago
Fixed micro cliffs sometimes spawning on roads
8 Years Ago
Tweaked biome distribution and transitions
8 Years Ago
Post process terrain slopes near water to reduce wave clipping
8 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
8 Years Ago
Hacked wire plugin to work with different connection offsets on every object
8 Years Ago
Updated wire plugin
8 Years Ago
More distance between prefab mountains
8 Years Ago
Disabled mountain splat transfer (slows down terrain generation too much for now)
8 Years Ago
Editor texture channel copy tool for mountain masks