10,480 Commits over 4,171 Days - 0.10cph!
Updated spawn prefabs (some stuff for Barren and some reordering)
Potential fix for fucked up world gen
Network++
Save++
CraggyIsland has some roadside topology
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed grass missing on first connect
Potential fix for RUST-1724
Really fixed grass missing on first connect (RUST–1719)
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
Grass quality setting affects new grass
Grass LODs fall off with 3D distance instead of 2D distance
More console autocomplete / history improvements
Fixed a bunch of skinnables not having their bundle set
Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
Navigation layer does not collide with anything
Main camera ignores navigation layer
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
Detailed stair collider preparations
Updated some detailed colliders to the new versions
Merge from detailed_stair_colliders
Stairs and foundation steps use more accurate shadow casting proxy meshes
Fixed NRE when opening workshop from main menu without having joined a server
Subtracting all AI experiments
Foliage displacement can select whether or not to render as a billboard on the component
Foliage displacement no longer creates a second camera (eliminates all overhead)
Added TerrainMap.ForEachParallel (parallel software rasterizer)
Enabled mountain splat transfer
Optimized monument and mountain terrain data transfers
Parallelized monument and mountain terrain data transfers
Cherry picking
21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
Fixed FoliageDisplacementManager calling Camera.Render
TerrainMap.ForEachParallel fix
Water no longer spawns a world model when dropped out of its item container
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
Merge from ore_nodes
Network++
Subtracting new ore nodes
Network++
▅▆▉▇ ▇▄▄▊▉▄▌ / █▆▆▇█▌█▆▇ ▅▌▉▅ ▉▍▄▇ ▉▋▊▊▍▅▆▇▅▅ / ▋▇▄▍▉█▅▅▇▉▄▇▋