userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
10 Years Ago
Removing debug logs
10 Years Ago
Debugging
10 Years Ago
Debugging
10 Years Ago
Debugging
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
Test
10 Years Ago
Merge from building_system_2.1
10 Years Ago
Merge from building_system_2.1
10 Years Ago
Merge from main
10 Years Ago
Manifest
10 Years Ago
Fixed external walls collapsing
10 Years Ago
Performance fixes
10 Years Ago
Rebase
10 Years Ago
Rebase
10 Years Ago
Subtracting building_system_2
10 Years Ago
Subtracting building_system_2
10 Years Ago
Merge from building_system_2
10 Years Ago
Merge from building_system_2
10 Years Ago
Merge from main
10 Years Ago
Stability warmup adjustments
10 Years Ago
Stability fixes
10 Years Ago
Socket stability factor balancing to keep buildings in existing saves stable
10 Years Ago
Merge from main
10 Years Ago
Stability improvements
10 Years Ago
Foundation step prefab dummy sockets
10 Years Ago
Dummy socket support
10 Years Ago
Pillar stability socket
10 Years Ago
Socket cleanup
10 Years Ago
Merge from main
10 Years Ago
Entity neighbour linking is load balanced on the client
10 Years Ago
Doorway and window deployables are easier to rotate when placing them
10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
Merge from main
10 Years Ago
SocketHandle for window bars, embrasures and shutters
10 Years Ago
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
10 Years Ago
Window shutter sockets work like doorway sockets (placement rotation)
10 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
10 Years Ago
Door prefab updates for the new stability backend
10 Years Ago
Merge from main
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
Merge from main
10 Years Ago
Ramp construction socket (used for roof)
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
No more StabilityPinPoint
10 Years Ago
Building prefab updates to the new stability + construction socket backend
10 Years Ago
Merge from main
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Merge from main