userandrecancel

10,614 Commits over 4,413 Days - 0.10cph!

9 Years Ago
EAC SDK update
9 Years Ago
Update building ID when buildings are merged / split Added extended building API to BuildingManager Added building ID to DecayEntity (for upkeep)
9 Years Ago
Server profiling tweaks
9 Years Ago
More server profiling
9 Years Ago
Forgotten UnityEngine.Profiling
9 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
9 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
9 Years Ago
Building privilege is emitted by all building blocks that are connected to a tool cupboard
9 Years Ago
Merge from main
9 Years Ago
Building ID save / load happens in DecayEntity instead of BuildingBlock
9 Years Ago
EAC SDK update
9 Years Ago
Merge from main
9 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
9 Years Ago
Merge from main
9 Years Ago
New building proximity checks to counteract wallstacking / honeycombing exploits
9 Years Ago
Merge from main
9 Years Ago
Rust.Data.dll
9 Years Ago
Additional building proximity checks
9 Years Ago
Foundations can be attached to other foundations with a half height offset Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
9 Years Ago
Merge from main
9 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
9 Years Ago
Merge from main
9 Years Ago
Added half height walls (needs new models)
9 Years Ago
Adjusted building block order in the radial menu
9 Years Ago
Manifest
9 Years Ago
Added Building.GetDominatingBuildingPrivilege
9 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
9 Years Ago
Roofs now occupy the wall socket at their bottom end Made ConstructionSocket.DoPlacement all nice
9 Years Ago
Manifest
9 Years Ago
Fixed proximity issue on foundations with walls
9 Years Ago
Merge from main
9 Years Ago
Removed construct vision trigger (no longer required)
9 Years Ago
Removed socket handle components (no longer required)
9 Years Ago
New entity socket finder checks all player building layers + the crater layer
9 Years Ago
Removed PlaceSourceObjects procedural component (obsolete for a long time)
9 Years Ago
Removed some super old obsolete "WorldItem_" components (all unused)
9 Years Ago
Removed BuildPrivilegeTrigger from cupboard (no longer required)
9 Years Ago
Removed occluder meshes from building blocks (no longer required, cherry pick this)
9 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
9 Years Ago
Merge from main
9 Years Ago
Cherry picking 23932
9 Years Ago
Cherry picking 23930
9 Years Ago
Cherry picking 23929
9 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
9 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
9 Years Ago
Merge from main
9 Years Ago
Updated conditional model test of the bottom roof piece
9 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
9 Years Ago
EAC SDK update
9 Years Ago
Merge from main