userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Only follow male entity links for stability
10 Years Ago
Building stability is supported by both construction and stability sockets
10 Years Ago
Hybrid construction socket fixes
10 Years Ago
Merge from main
10 Years Ago
Manifest
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
SavasIsland test
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
NoClip tweak
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
Floor and triangle floor sphere test tweaks
10 Years Ago
Floor sphere test tweaks
10 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
10 Years Ago
Network++
10 Years Ago
Foundation step rollback
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
10 Years Ago
Network++ Save++
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Added a couple more deploy checks to the triangle foundation
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Entity links support bi-gender sockets Added stability entity link and stability socket
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
10 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
10 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Fixed napalm prefab error
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
Crouch FX backend
10 Years Ago
Merge from shadow batching
10 Years Ago
Merge from footprints
10 Years Ago
Refactoring, cleanup
10 Years Ago
Tweaked window frame cull distance
10 Years Ago
Thousands of prefabs
10 Years Ago
AssetPool names its instances after their type
10 Years Ago
Mesh batching min / max distance