userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
Crouch FX backend
9 Years Ago
Merge from shadow batching
9 Years Ago
Merge from footprints
9 Years Ago
Refactoring, cleanup
9 Years Ago
Tweaked window frame cull distance
9 Years Ago
Thousands of prefabs
9 Years Ago
AssetPool names its instances after their type
9 Years Ago
Mesh batching min / max distance
9 Years Ago
Proof of concept
9 Years Ago
Better building block rotation and upgrade error messages
9 Years Ago
Fixed door collider not being solid after placement
9 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
9 Years Ago
Fixed projectile seeding Network++
9 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
9 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
9 Years Ago
UI warmup test
9 Years Ago
UI warmup test
9 Years Ago
UI warmup test
9 Years Ago
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9 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
9 Years Ago
Foundation step socket tweak for certain placement situations
9 Years Ago
Cherry picking 11432 to main
9 Years Ago
Roof socket / conditional model fixes
9 Years Ago
Made footstep sounds of the local player / other players more deterministic
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
9 Years Ago
System info formatting
9 Years Ago
Foundation socket tweak
9 Years Ago
Don't fall back to concrete particles if no particles can be found
9 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
9 Years Ago
Changed BaseMelee distance check to entity API
9 Years Ago
Fixed in-editor resource gathering
9 Years Ago
Pumpjack and quarry batching
9 Years Ago
Refresh batched collider after building block rotation
9 Years Ago
Various building exploit fixes
9 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
9 Years Ago
Warmup tweak
9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked player corpse bounds
9 Years Ago
Cull twig wall shadow casting mesh when batched
9 Years Ago
Tweaked entity visibility check
9 Years Ago
Tweaked corpse entity bounds
9 Years Ago
Enabled prefab preprocessing warmup by default
9 Years Ago
Warmup tweaks
9 Years Ago
Pumpkin tweaks
9 Years Ago
Warmup tweaks
9 Years Ago
Added exclude filter to warmup