10,525 Commits over 4,201 Days - 0.10cph!
Gibbable.DoPrepare error message tweaks
Fixed small build log typo
Throw exception and fail the build when skinnable item name is incorrect
Facepunch.Steamworks meta files
Fixed building ID regression on newly created buildings (changeset 24670)
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours
Fixed washed out sky around noon in temperate and arid biomes
Network++
Fixed stars being occluded by atmosphere fog at night
Slightly darker sky at midnight
Road grass decor aligns to normal
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Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Cache player building privilege once a second on the client (performance)
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Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
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Fixed moon brightness regression
Fixing a GameObjectRef (build warning)
Fixed "lock" game object on shopfront being on unnamed layer
Fixed options being invisible until toggled when opening options tab in main menu
Fixed UI.Options.KeyBind trying to change its name all the time
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Junkpile spawn tweaks
Always show loot container health
Fixed NRE in CommunityEntity.AddUI
Fixed NRE in BasePlayer.UpdateHolsterOffsets
Potentially fixed ArrayTypeMismatchException in HttpImage
Potentially fixed UnityException in AsyncTextureLoad
Increased junkpile spawn attempts
Implemented network stream seek
Fixed exception in Skin.FromFolder
Potentially fixed InvalidOperationException in HttpImage
Fixed outdated API usage in HttpImage
Potentially fixed NRE in Planner.DoBuild
Fixed ArgumentException in bloom image effect
Fixed ArgumentException in bloom image effect
Only enable client exception reporting on official servers
Merge from weekend_branch_6
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Retired "Viewmodel" layer as it is seemingly unused
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
Fixed profiler sample mismatch
Only check workshop download status once a second
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Removed some test / debug convars that should no longer be used