userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Batch all colliders after loading a save
9 Years Ago
Reenable child collider when it leaves a collider batch
9 Years Ago
Merge from main
9 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
9 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
9 Years Ago
Added proper AI obstacles to building pieces
9 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
9 Years Ago
Merge from main
9 Years Ago
GameTrace samples terrain splat materials
9 Years Ago
GamePhysics uses lists
9 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
9 Years Ago
GameTrace resolves batched colliders
9 Years Ago
Merge from main
9 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
9 Years Ago
Clamp graphics.af between 1 and 16
9 Years Ago
NRE handling
9 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
9 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
9 Years Ago
Added deploy volume that uses the entity bounds for its placement check
9 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Rebuilt shader variants
9 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
9 Years Ago
Unity 5.2.0p1
9 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
9 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
9 Years Ago
Fixed gUserMinAniso < 1 occurences
9 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
9 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
9 Years Ago
Fixed performance tracking prefab not being spawned in the editor
9 Years Ago
CraggyIsland update
9 Years Ago
Fixed some decal projection distances
9 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
9 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
9 Years Ago
Fixed deploy volumes of all external walls being far too small
9 Years Ago
Process all deferred actions in FinishedLoadingRoutine
9 Years Ago
Temp metal bullet decal Z fighting fix
9 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
9 Years Ago
More tags
9 Years Ago
Added some more tags to remote logging
9 Years Ago
Checksum logging
9 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
9 Years Ago
Unfucked bullet particle effects
9 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
9 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
9 Years Ago
Only editor-refresh deferred decals if not in play mode
9 Years Ago
Mesh batching verbosity has 2 modes
9 Years Ago
Airdrops avoid powerlines
9 Years Ago
Retrieved warmup mode 2