10,480 Commits over 4,171 Days - 0.10cph!
Removed some debugging shit
Added sendnetworkupdate admin console command (useful for testing)
Fixed NRE in PlayerModel.DoAimingSounds
Added metabolismtick convar (time inbetween metabolism updates)
Eliminated GC from QuickCraft.Rebuild
Fixed NRE in PlayerMetabolism
Eliminated GC allocs from crafting UI
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
Changed reflection probe time slicing to "individual faces"
Changed default server.metabolismtick to one second
Removed itemoutline test convar (showoutlines still exists)
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
Removed some dev convars that were all broken / unused
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
Added printpos / printrot / printeyes server console commands
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New network interpolation and extrapolation
Disabled life story (temporary client crash hotfix)
Network++
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Significantly more cliffs and hills
Why do you hate me Plastic
Removed pillar building block (how much outrage could this possibly cause?)
Removed support socket type
Removed support socket from floor prefab
Rivers are no longer green
Wall frames provide identical stability to walls
Added yuge rocks to hilltops (proof of concept)
Correctly call OnSendNetworkUpdate when spawning static map entities
Adjusted water well spawn rules
Removed fog from scene view
Tweaked water well terrain adjustments