userandrecancel

12,598 Commits over 3,867 Days - 0.14cph!

9 Years Ago
Checksum logging
9 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
9 Years Ago
Unfucked bullet particle effects
9 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
9 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
9 Years Ago
Only editor-refresh deferred decals if not in play mode
9 Years Ago
Mesh batching verbosity has 2 modes
9 Years Ago
Airdrops avoid powerlines
9 Years Ago
Retrieved warmup mode 2
9 Years Ago
Fixed SoundDefinition NRE
9 Years Ago
Temp (?) AF error fix
9 Years Ago
Made GraphicRaycaster toggling less hacky
9 Years Ago
Temp fix for footstep spam on 5.2.0
9 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
9 Years Ago
LOD distance calculation is per-object
9 Years Ago
Don't batch door colliders
9 Years Ago
Post-merge fixes
9 Years Ago
Merge from main
9 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
9 Years Ago
Decal rotation tweaks
9 Years Ago
Retired DecalPlace, made everything more artist-friendly
9 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
9 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
9 Years Ago
More asset warmup tests
9 Years Ago
Fixed standalone-only compile issues
9 Years Ago
Asset warmup tests
9 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
9 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
9 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
9 Years Ago
Increased LOD grid cell size some more
9 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
9 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
9 Years Ago
Merge from unity5.2.0f3_changes
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
Projectile prediction tweak
9 Years Ago
SpeedTree update script fixes
9 Years Ago
ProjectVersion and ProjectSettings updates
9 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps