10,593 Commits over 4,413 Days - 0.10cph!
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
Added stone splat to sand
Added medium beachside rocks
Some more stone splat on beaches
Smoother river terrain adjustments
Reject rivers that start too close to other rivers
Fixed floating decor rocks
Merge from visuals_experiment
Fixed decor normal / gradient alignment randomly flipping forward direction
Fixed terrain modifier scale only scaling radius, not fade distance
Removed random multiplier from terrain splat modifier since it messes up some things
Adjusted forest rock splat modifiers
Fixed floaty patch_grass_tall_large (added terrain anchors)
Tweaked densities of micro cliffs and beachside rocks (after 25321)
Tweaked clutter rock scales
This meta file is no longer needed
Forest size tweaks
Reject rivers start start too close to sea level
Tree quality correctly applies to the new trees
Vagabond jacket skinnable (?)
Deleted some old unused tree assets
Fixed door protection properties protecting against decay damage
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Cleared map cache
Network++
Disabled LOD upscaling on lots of clutter (less popping)
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)