userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
10 Years Ago
Fixed shiny ferns
10 Years Ago
Added profiler samples to VariableReference
10 Years Ago
Reduced VitalNote.Update dynamic memory allocations
10 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
10 Years Ago
Manifest
10 Years Ago
Fixed missing stone pickaxe effects
10 Years Ago
Fixed rock effects folder having the wrong name
10 Years Ago
Prefab auto disable
10 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
10 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
10 Years Ago
Fixed LOD fuckup
10 Years Ago
Fixed arrow damage being lower than intended
10 Years Ago
Increased brightness of nights with full moon
10 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
10 Years Ago
Added particle quality slider to F2 menu
10 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
10 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
10 Years Ago
Attempt to make SavasIsland playable
10 Years Ago
Cherry picking sky reflection improvements from water2.5
10 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
10 Years Ago
Merge from procgen10.1
10 Years Ago
Network++ Save++
10 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
10 Years Ago
Temporary cliffside topology generation
10 Years Ago
Biome-related forest shape, size and frequency tweaks
10 Years Ago
Added cliffside topology
10 Years Ago
Merged in Petur's rock tweaks
10 Years Ago
SpawnFilter supports empty topologies
10 Years Ago
Some adjustments
10 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
10 Years Ago
Merge from main
10 Years Ago
Batched colliders refresh when the meshes of their children change
10 Years Ago
Batched colliders refresh when the physic materials of their children change
10 Years Ago
Batched colliders use the layer of their children
10 Years Ago
Prefabs, usability
10 Years Ago
Cleanup
10 Years Ago
Collider grid prefab
10 Years Ago
More batched collider reverse lookup stuff
10 Years Ago
Added reverse lookup for batched mesh colliders
10 Years Ago
Env sync tweaks and fixes
10 Years Ago
Compile fix
10 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
10 Years Ago
Don't run event schedule while still loading
10 Years Ago
Env sync smooth approach
10 Years Ago
Added clouds to reflection probe
10 Years Ago
Added collider grid with load balancing Added collider mesh batching
10 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
10 Years Ago
Projectiles keep history of the bones they've hit
10 Years Ago
Tweaked DamageUtil line of sight check for tiny distances