10,535 Commits over 4,232 Days - 0.10cph!
Script auto updates (EventType uppercase / lowercase)
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Fixed 275 compiler warnings
Bundle splits (added a third texture bundle)
Updated bundle split tool
Treat warnings as errors - let's see how this goes
Rolling back 2017.3 changes
Merge from unity_2017.1.3
Potential fix for "_MainTex" UI error when opening map
Fixed OnViewModeChanged NRE
Enabled player death database again
Potential fix for another "_MainTex" UI error
Fixed client entity building ID not resetting when pooled
Potential fix for another "_MainTex" UI error
Adjusted reflection quality 1
World reflection quality defaults to 2
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Added workshop skin download timeout / skip
Added itemskintimeout convar
Log warning with workshop ID when skin download failed / timed out
More info for print_skins
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
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Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
Fixed build preprocessing stripping certain conditional models from foundations and roofs
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
Facepunch.Steamworks rollback to release branch
reflection.quality defaults to 1 (until reflection probe ex)
Potential fix for some painted sign textures disappearing on server restart