userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Fixed arrows being almost impossible to fire through window bars
9 Years Ago
Server compile fix
9 Years Ago
Adjusted terrain alpha cutoff range
9 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
9 Years Ago
Monument Scene2Prefab
9 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
9 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
9 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
ListDictionary stuff
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
CraggyIsland stuff
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Manifest
9 Years Ago
Fixed NRE in SoundPlayer
9 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
9 Years Ago
Fixed NRE on server start (maybe)
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
Merge from effectpooling
9 Years Ago
Merge from effectpooling
9 Years Ago
Don't try to pool objects when quitting
9 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
9 Years Ago
Group effects without parent in the editor
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
9 Years Ago
Added PrefabPool and set some things up in GameManager
9 Years Ago
Preparations
9 Years Ago
Extension method / utility class cleanup
9 Years Ago
status console command should never crash
9 Years Ago
First OOM exception also has the OOM tag set
9 Years Ago
Dump contains number of batched colliders Added batching.status console command
9 Years Ago
Run GC before the loading screen disappears (join, respawn)
9 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
9 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
9 Years Ago
Fixed warning in Gib class
9 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
9 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
9 Years Ago
Pool allocator clear resets allocation counters
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Pool allocator improvements