userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Util scripts folder cleanup
10 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
10 Years Ago
ListDictionary stuff
10 Years Ago
Reduced GC in the grass and dynamic decor systems
10 Years Ago
Enabled LOD components on cliff meshes
10 Years Ago
CraggyIsland stuff
10 Years Ago
Set the correct player entity bounds
10 Years Ago
WaterLevel.Test also works for zero bounds
10 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
10 Years Ago
Removed some debug code
10 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
10 Years Ago
Fixed LODBatch corruption on pooled objects
10 Years Ago
Manifest
10 Years Ago
Fixed NRE in SoundPlayer
10 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
10 Years Ago
Fixed NRE on server start (maybe)
10 Years Ago
Fixed stability neighbour refreshes
10 Years Ago
Merge from effectpooling
10 Years Ago
Merge from effectpooling
10 Years Ago
Don't try to pool objects when quitting
10 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
10 Years Ago
Group effects without parent in the editor
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
10 Years Ago
Added PrefabPool and set some things up in GameManager
10 Years Ago
Preparations
10 Years Ago
Extension method / utility class cleanup
10 Years Ago
status console command should never crash
10 Years Ago
First OOM exception also has the OOM tag set
10 Years Ago
Dump contains number of batched colliders Added batching.status console command
10 Years Ago
Run GC before the loading screen disappears (join, respawn)
10 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
10 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
10 Years Ago
Fixed warning in Gib class
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Pool allocator clear resets allocation counters
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Pool allocator improvements
10 Years Ago
Batch all colliders after loading a save
10 Years Ago
Reenable child collider when it leaves a collider batch
10 Years Ago
Merge from main
10 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
10 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
10 Years Ago
Added proper AI obstacles to building pieces
10 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
10 Years Ago
Merge from main
10 Years Ago
GameTrace samples terrain splat materials