10,480 Commits over 4,171 Days - 0.10cph!
Updated root macOS Steam lib
Scene2Prefab water wells (terrain references)
Fixed topology texture on water well c
Fixed biome texture dimensions on water well c
Fixed water texture dimensions on water well c
More water well c topology texture
Removed weird terrain modifiers from small forest rocks
Compile fixes (water well, storage container)
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Updated EAC hashtool config
Reverted EAC hashtool to previous version
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Network++
Save++
Persistence++
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
Added stone splat to sand
Added medium beachside rocks
Some more stone splat on beaches
Smoother river terrain adjustments
Reject rivers that start too close to other rivers
Fixed floating decor rocks