userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

10 Years Ago
Fixed arrows being almost impossible to fire through window bars
10 Years Ago
Server compile fix
10 Years Ago
Adjusted terrain alpha cutoff range
10 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
10 Years Ago
Monument Scene2Prefab
10 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
10 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
10 Years Ago
EntityCollisionMessage correctly handles batched colliders
10 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
10 Years Ago
Util scripts folder cleanup
10 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
10 Years Ago
ListDictionary stuff
10 Years Ago
Reduced GC in the grass and dynamic decor systems
10 Years Ago
Enabled LOD components on cliff meshes
10 Years Ago
CraggyIsland stuff
10 Years Ago
Set the correct player entity bounds
10 Years Ago
WaterLevel.Test also works for zero bounds
10 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
10 Years Ago
Removed some debug code
10 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
10 Years Ago
Fixed LODBatch corruption on pooled objects
10 Years Ago
Manifest
10 Years Ago
Fixed NRE in SoundPlayer
10 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
10 Years Ago
Fixed NRE on server start (maybe)
10 Years Ago
Fixed stability neighbour refreshes
10 Years Ago
Merge from effectpooling
10 Years Ago
Merge from effectpooling
10 Years Ago
Don't try to pool objects when quitting
10 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
10 Years Ago
Group effects without parent in the editor
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
10 Years Ago
Added PrefabPool and set some things up in GameManager
10 Years Ago
Preparations
10 Years Ago
Extension method / utility class cleanup
10 Years Ago
status console command should never crash
10 Years Ago
First OOM exception also has the OOM tag set
10 Years Ago
Dump contains number of batched colliders Added batching.status console command
10 Years Ago
Run GC before the loading screen disappears (join, respawn)
10 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
10 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
10 Years Ago
Fixed warning in Gib class
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Pool allocator clear resets allocation counters
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Pool allocator improvements