10,554 Commits over 4,324 Days - 0.10cph!
Added network extrapolation smoothing
Increased default network extrapolation time
Fixed projectile particle systems no longer playing after being pooled
Run FileSystem_Warmup on dedicated servers
Devs can craft all workshop skins if "unlock all items" is set in the editor
Added some item schema debug convars (autoschema, loadschema, printschema)
Imposter is IClientComponent
Don't spawn bradley while still loading
Merge from roof_building_blocks
Removed occluder meshes from roof prefabs (unused)
Added triangular wall conditional models when placed at a roof side
Removed rotation hack from right hand side triangular walls
Conditional models refresh correctly when rotating a building block
Updated roof side model condition so only other roofs affect it
Fixed missing guides and hammer highlights on walls
Fixed that network interpolation velocity smoothing wasn't working correctly
Interpolate rotations with slerp instead of lerp
Fixed vis.lerp ghosting (and some ddraw ghosting in general)
Network extrapolation also uses slerp instead of lerp for rotations
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
Print full exception when "error loading save" happens
Added server timestamp correction to network interpolation
Network++
Stripped server schema refresh (fixes server stall every 30 minutes)
Fixed server save timings ignoring the majority of the stall time
Send network update when healing entities using upkeep
Server player loot distance and client interaction distance are closer together
Fixed animals turning like Slowpoke (lerp regression)
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar
Changed lerp.debug to false by default
Fixed ore bonus have sync position flag set
Optimized PositionLerp.SnapTo / SnapToEnd
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
Fixed repair bench skin icons not refreshing until clicked
Fixed server lag corrupting lerp timestamps, sometimes permanently
Added temp_field_large spawn population to procedural maps
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
Renamed some profiler samples because Unity
Merge from conditional_models_3
Added warning when skin download fails to start (separate from timing out)
Fixed field rocks sometimes partially overlapping the outermost objects of monuments
Removed some rocks from water treatment plant that were placed outside of the terrain blend map
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)
Fixed checksum mismatch on certain seeds