userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
Projectile prediction tweak
9 Years Ago
SpeedTree update script fixes
9 Years Ago
ProjectVersion and ProjectSettings updates
9 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
9 Years Ago
Fixed server compile error
9 Years Ago
Added ghetto-ass support for normal mapped screen overlays
9 Years Ago
EffectRecycle optimizations
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
9 Years Ago
System info tweak
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing
9 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
9 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
9 Years Ago
System info tweak
9 Years Ago
Added memory usage / gc counter to perf 1 / 2
9 Years Ago
Prewarm filter test
9 Years Ago
Fixed a warning
9 Years Ago
Prewarm experiment: load all prefabs and effects
9 Years Ago
Asset prewarming is disabled by default on 32bit
9 Years Ago
Prefab auto-disable
9 Years Ago
Building prewarm experiment
9 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
9 Years Ago
Fixed shiny ferns
9 Years Ago
Added profiler samples to VariableReference
9 Years Ago
Reduced VitalNote.Update dynamic memory allocations
9 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
9 Years Ago
Manifest
9 Years Ago
Fixed missing stone pickaxe effects
9 Years Ago
Fixed rock effects folder having the wrong name
9 Years Ago
Prefab auto disable
9 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
9 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
9 Years Ago
Fixed LOD fuckup
9 Years Ago
Fixed arrow damage being lower than intended
9 Years Ago
Increased brightness of nights with full moon
9 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
9 Years Ago
Added particle quality slider to F2 menu
9 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
9 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
9 Years Ago
Attempt to make SavasIsland playable