userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Fixed deployable guides showing up as blue inside non-authorized cupboard range
10 Years Ago
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones Fixed being able to place multiple beartraps inside each other
10 Years Ago
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
10 Years Ago
Don't enforce population limits on corn and pumpkins
10 Years Ago
Animals drop 50% of the cloth value they used to drop
10 Years Ago
Don't check player.net.connection in debugplayer
10 Years Ago
All hide armor requires leather
10 Years Ago
Part 2 because Plastic is being a bitch
10 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
10 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
10 Years Ago
Scene2Prefab preserves prefab active state
10 Years Ago
Prefab auto-disable
10 Years Ago
Merge from procgen10
10 Years Ago
Merge from procgen10
10 Years Ago
Network++ Save++
10 Years Ago
Satellite dish research table update
10 Years Ago
Manifest
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Arid grass tint tweak
10 Years Ago
Prefab auto-disables
10 Years Ago
Arid biome tweaks to make it easier to spot
10 Years Ago
Warehouse Scene2Prefab
10 Years Ago
Temperate beachside trees
10 Years Ago
Palms are only on arid beaches
10 Years Ago
Moved small_refinery_static mesh to the deployed layer
10 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
10 Years Ago
Manifest
10 Years Ago
Fixed some autospawn bundle paths
10 Years Ago
Merge from main
10 Years Ago
Toptier door hatch collider and visibility state
10 Years Ago
Prefab active state auto-changes
10 Years Ago
Removed deprecated assets
10 Years Ago
Added MonumentInfo to all monuments
10 Years Ago
Added building topology to terrain painting Don't spawn trees on building topology
10 Years Ago
Added building topology Added some noise to all monument and radtown terrains
10 Years Ago
Merge from main
10 Years Ago
Heightmap generation improvements
10 Years Ago
Made forests less blobby
10 Years Ago
Post-merge game manifest
10 Years Ago
Merge from main
10 Years Ago
Crouch jump fix
10 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
10 Years Ago
Field rock tweaks
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
10 Years Ago
FIxed viewmodels switching between running and walking on slopes
10 Years Ago
Added debugplayer dev console command
10 Years Ago
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