userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

8 Years Ago
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8 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
8 Years Ago
Added "Max Tree Meshes" slider to graphics options
8 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
8 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
8 Years Ago
Skin bundle update
8 Years Ago
HostileNote fixes
8 Years Ago
ai.move is false by default in the editor
8 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
8 Years Ago
Fixed missing billboard on oak_e
8 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
8 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
8 Years Ago
Unity 2018.2.7
8 Years Ago
Reapplying changes from unity_2018.2.0 branch
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from unity_2018.2.7
8 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
8 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
8 Years Ago
Player movement supports parenting Network lerp supports parenting
8 Years Ago
Added parenting trigger Added hovering test platform entity
8 Years Ago
Merge from main
8 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
8 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
8 Years Ago
Don't kill player with parent, unparent and drop into the world instead
8 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
8 Years Ago
Cherry picking 28643 & 28644
8 Years Ago
Updated output path in protobuf generate scripts
8 Years Ago
Merge from main
8 Years Ago
Player rotation correctly follows parent on both client and server
8 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
8 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
8 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Merge from entity_parenting
8 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
8 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
8 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
8 Years Ago
Merge from entity_parenting
8 Years Ago
LOD components support moving objects when isDynamic is true
8 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
8 Years Ago
Cherry picking 28703
8 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
8 Years Ago
Players don't inherit network group when parented
8 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
8 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
8 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
8 Years Ago
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8 Years Ago
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