userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Merge from main
10 Years Ago
Increased powerline topology radius
10 Years Ago
Fixed green roadside trees spawning in the snow biome
10 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
10 Years Ago
Minor code cleanups
10 Years Ago
Updated RustNative Tweaked noise backend
10 Years Ago
Forgot the prefabs
10 Years Ago
Monument tweaks
10 Years Ago
Merge from main
10 Years Ago
Moved LOD grid to its own prefab
10 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
10 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
10 Years Ago
Moved tonemapper to third party folder
10 Years Ago
Added some random roadside objects
10 Years Ago
OSX Build
10 Years Ago
Noise tweaks
10 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
10 Years Ago
Changed heightmap adjustments to SmoothStep
10 Years Ago
Merge from hapis3
10 Years Ago
Merge from main
10 Years Ago
Merge from procgen8
10 Years Ago
Merge from main
10 Years Ago
Scene2Prefab
10 Years Ago
Added airfield to procedural maps
10 Years Ago
Tweaked river source spawning
10 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
10 Years Ago
Updated bridge prefab to better fit the new roads and rivers
10 Years Ago
Added Parallel.ForEach Improved river generation
10 Years Ago
Updated river source prefab to better fit the new rivers
10 Years Ago
Tweaked road and river splat adjustments Improved river end detection
10 Years Ago
Rock tweaks
10 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
10 Years Ago
Improved road-terrain transition Improved crossroad blending
10 Years Ago
Fixed path and side object densities being higher than specified
10 Years Ago
Improved placement of high voltage powerlines
10 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
10 Years Ago
Tweaked micro cliff and waterside decor spawn rules
10 Years Ago
Tweaks and fixes
10 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
10 Years Ago
Resize the tangent array a well when resampling a path
10 Years Ago
Removed some duplicate work being done in PathInterpolator
10 Years Ago
Added arid forest type
10 Years Ago
Fixed some rocks spawning on roads
10 Years Ago
Merge from main
10 Years Ago
Tweaks
10 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
10 Years Ago
Tweaks and cleanup
10 Years Ago
Fixed roadside / riverside topologies dilating into road / river Optimized some topology checks Fixed missing bridges
10 Years Ago
Added powerline topology around powerlines
10 Years Ago
Tweaks