userandrecancel

10,586 Commits over 4,383 Days - 0.10cph!

8 Years Ago
Merge from main
8 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
8 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
8 Years Ago
Don't kill player with parent, unparent and drop into the world instead
8 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
8 Years Ago
Cherry picking 28643 & 28644
8 Years Ago
Updated output path in protobuf generate scripts
8 Years Ago
Merge from main
8 Years Ago
Player rotation correctly follows parent on both client and server
8 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
8 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
8 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Merge from entity_parenting
8 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
8 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
8 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
8 Years Ago
Merge from entity_parenting
8 Years Ago
LOD components support moving objects when isDynamic is true
8 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
8 Years Ago
Cherry picking 28703
8 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
8 Years Ago
Players don't inherit network group when parented
8 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
8 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
8 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
8 Years Ago
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8 Years Ago
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8 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
8 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
8 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
8 Years Ago
More player LookingAt fixes
8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
Fixed icon rendering on entities with isDynamic set