12,611 Commits over 3,897 Days - 0.13cph!
Increased rain and fog chance
Fixed rain drop impacts sometimes being spawned midair
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
Refactoring, cleanup and fixes
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Added TerrainCollision to CraggyIsland
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Rain overlay takes water and wetness into account
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
Forgot the implementation of the ambience wind intensity check
Tweaked weather transition speeds
Added wind intensity range to ambience
Fixed bootstrapping taking a very long time on OSX
Added placeholder rain sounds
Linked sqlite3 on OSX
Added sqlite3.c to build on Windows and Linux
Removed creepy ghost box that was following me around on CraggyIsland
Added rain drop camera overlay when looking straight up while it's raining
Added separate rain and snow getters to the climate class
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
Fixed SQLite on OSX (and quite possibly Linux)
Tweaked night god ray color gradient
Made god ray intensity high enough for them to actually be visible
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
Changed normal map bake to only include terrain
Mege from terrain_painting
Added the new systems to island-0002 and island-0003
Added terrain painting overlay to terrain and terrain blend shaders
Fixed various edit mode NRE logs
Made everything work
Added a bunch of spawn tests to island-0001
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
Made island-0001 the test scene for the new features
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling