userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Increased rain and fog chance
10 Years Ago
Fixed rain drop impacts sometimes being spawned midair
10 Years Ago
Fixed sound warning spam
10 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Merge from main
10 Years Ago
Refactoring, cleanup and fixes
10 Years Ago
Cloud probability tweak
10 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Merge from main
10 Years Ago
Rain overlay takes water and wetness into account
10 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
10 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
10 Years Ago
Forgot the implementation of the ambience wind intensity check
10 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
Merge from main
10 Years Ago
Added placeholder rain sounds
10 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
10 Years Ago
Merge from main
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
10 Years Ago
Added separate rain and snow getters to the climate class
10 Years Ago
Merge from main
10 Years Ago
Updated RustNative
10 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
10 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
10 Years Ago
WIP
10 Years Ago
Updated RustNative
10 Years Ago
Fixed SQLite on OSX (and quite possibly Linux)
10 Years Ago
Tweaked night god ray color gradient
10 Years Ago
Made god ray intensity high enough for them to actually be visible
10 Years Ago
Time of Day update
10 Years Ago
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
10 Years Ago
Changed normal map bake to only include terrain
10 Years Ago
Mege from terrain_painting
10 Years Ago
Added the new systems to island-0002 and island-0003
10 Years Ago
Fixed grass being black
10 Years Ago
Merge from main
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders Fixed various edit mode NRE logs
10 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
10 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
10 Years Ago
Made island-0001 the test scene for the new features
10 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
10 Years Ago
Tweaked UVMIX parameters