12,611 Commits over 3,897 Days - 0.13cph!
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Removed some unused scripts
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
Removed legacy billboard system
Removed legacy trees
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Fixed NRE in AtmosphericBlend
Reverted mathf to use cmath sqrt again
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
Made ErrorLogger delete error.html files from previous runs
Patched CoherentUILibrary for u5b7
Removed all cmath calls from noise for testing purposes
Made our custom particle shader implement fog the Unity 5 way
Made our custom particle shader implement fog the Unity 5 way
Removed SteamNative from build scripts
Fixed linker names in RustNative.bundle
Fixed dylib linker names on OSX
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Fixed error in the menu background scene
Updated RustNative
Protocol++ (network + save)
Removed SteamNative from my copy script
Added missing #pragma once to noise header files
Removed FastMath flags from RustNative
Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
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Time of Day update to 2.3.0 prerelease 3
Made god rays utilize depth values again (Petur... stahp)
Time of Day update to 2.3.0 prerelease 2
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Time of Day update to 2.3.0 prerelease 1
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
Tweaked player movement (mainly animation events and jump conditions)
Fixed missing skinned mesh renderer reference on hazmat_pants
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
Made the config file load on startup
Made player ragdoll ignore collisions with player movement
Made ragdolls ignore player collision (for real this time)
Fixed skinnedMeshRenderer reference on burlap_trousers not being set