userandrecancel

12,531 Commits over 4,048 Days - 0.13cph!

11 Years Ago
Fixed some possible warnings in math.hpp, made floor respect the zero
11 Years Ago
Moved all custom math to its own namespace
11 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
11 Years Ago
Changed the simplex noise implementation to a port from GLSL that's a little more sane
11 Years Ago
Replaced some bitmask voodoo with sane operators
11 Years Ago
Updated test level
11 Years Ago
Fixed jump animation being initiated twice when jumping
11 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
11 Years Ago
Another native plugin update
11 Years Ago
Added 4 missing EXPOSE thingies
11 Years Ago
Updated native plugins to latest version
11 Years Ago
Trying some stuff to see if it fixes the entry point error on Windows
11 Years Ago
Set all native plugins to always be available when in-editor
11 Years Ago
Auto-updated texture import resolutions
11 Years Ago
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
11 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
11 Years Ago
Changed Linux and OSX commit scripts to commit all libs in a single commit
11 Years Ago
Added extern "C" to all noise functions
11 Years Ago
Made 50 degrees the maximum walkable angle to make stairs work again
11 Years Ago
Added hpp to files filter
11 Years Ago
Minor language setting tweak, probably changes nothing but whatever
11 Years Ago
Added build and commit scripts for Linux and OS X
11 Years Ago
Changed SimplexNoise to RustNative to be used for all future native code
11 Years Ago
Added SimplexNoise native library
11 Years Ago
SteamNative OS X bundle cleanup
11 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
11 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
11 Years Ago
Updated some decor and spawn filter rules
11 Years Ago
Added a slippery slope piece to the test level
11 Years Ago
More work on the character controller
11 Years Ago
Added some missing #if SERVER
11 Years Ago
Added waypoint system Added dedicated subtree behaviour system Added animal patrol behaviour Made behaviour trees more modular
11 Years Ago
Added beaches1 and beaches2 placeholders
11 Years Ago
Fixed resources loaded from saves not incrementing the population count
11 Years Ago
Refactored Spawnable / SpawnHandler
11 Years Ago
Fixed underwater fog being slightly visible above water
11 Years Ago
Fixed first person camera position not matching player head position when ducked
11 Years Ago
Fixed player being able to unduck into other colliders
11 Years Ago
Tweaked underwater effects
11 Years Ago
Fixed physics / metabolism water level being higher than the water plane
11 Years Ago
Tweaked underwater fog
11 Years Ago
Fixed players sometimes spawning inside objects
11 Years Ago
Made ores spawn everywhere (at least for the time being)
11 Years Ago
Decreased grass vertex count (performance test)
11 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
11 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
11 Years Ago
Minor spawn handler tweaks
11 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
11 Years Ago
OCC (obsessive compulsive commit)
11 Years Ago
Increased water opacity Fixed underwater fog always being disabled