12,537 Commits over 3,806 Days - 0.14cph!
Added new spawn filter category: topology
Fixed ores and northern field trees spawning on mountain summits
Allowed trees to spawn on mountains, as long as they're not high enough for snow
Re-added rock clutter on dirt
Increased the number of bushes in open fields
Updated native plugins
Terrain heightmap feature size scales with inverse of frequency
Terrain heightmap generation now supports per-biome settings (will be useful in the future)
Tweaked biome distributions
Improved biome transitions
Tweaked terrain splatmap
Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments)
Protocol++ (this means servers have to restart - you can stop asking me now)
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
Added composite noise, tweaked simplex noise normalization
Made noise code file names uppercase, to be consistent with Diogo's naming convention
Fixed typo that led to discontinuity in 2D simplex noise
Cleaned up code
Fixed some possible warnings in math.hpp, made floor respect the zero
Moved all custom math to its own namespace
Made OSX plugin bundles only get distributed with OSX builds
Changed the simplex noise implementation to a port from GLSL that's a little more sane
Replaced some bitmask voodoo with sane operators
Fixed jump animation being initiated twice when jumping
Refactored player movement
Added player jump cooldown
Improved player ground detection
Removed underwater crouch
Improved underwater movement
Another native plugin update
Added 4 missing EXPOSE thingies
Updated native plugins to latest version
Trying some stuff to see if it fixes the entry point error on Windows
Set all native plugins to always be available when in-editor
Auto-updated texture import resolutions
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
Changed Linux and OSX commit scripts to commit all libs in a single commit
Added extern "C" to all noise functions
Made 50 degrees the maximum walkable angle to make stairs work again
Added hpp to files filter
Minor language setting tweak, probably changes nothing but whatever
Added build and commit scripts for Linux and OS X
Changed SimplexNoise to RustNative to be used for all future native code
Added SimplexNoise native library
SteamNative OS X bundle cleanup
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
Refactored AILocomotion speed and direction controls
Updated animal speeds
Updated some decor and spawn filter rules
Added a slippery slope piece to the test level
More work on the character controller
Added some missing #if SERVER
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added beaches1 and beaches2 placeholders
Fixed resources loaded from saves not incrementing the population count
Refactored Spawnable / SpawnHandler
Fixed underwater fog being slightly visible above water
Fixed first person camera position not matching player head position when ducked
Fixed player being able to unduck into other colliders
Tweaked underwater effects
Fixed physics / metabolism water level being higher than the water plane
Fixed players sometimes spawning inside objects
Made ores spawn everywhere (at least for the time being)
Decreased grass vertex count (performance test)