12,611 Commits over 3,897 Days - 0.13cph!
Updated physics collision matrix
Made ragdolls ignore player collision
Properly set terrain physic material to fix slippery ragdolls
Set max terrain pixel error at lowest setting to 100
Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
Time of Day update to 2.2.1 prerelease 4
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting)
Added sliding and swimming property to player movement for better checks for those states
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
Time of Day update to 2.2.1 prerelease 3
Improved terrain height mountain blending
Improved underwater topology
Changed hill / lake noise parameters
Slightly increased valid range of the terrain feature scale
Protocol++ (network + save)
Tweaked rock_13 slope offset to make their placement less floaty
Added basic flee behaviour
Added graphics.fov to PlayerEyes again
Time of Day update to 2.1.1 prerelease 2
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Giving continuous collision detection for character movement a try
Fixed that some view models would cast shadows onto the world
Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
Made event schedule only execute on server
Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)
Made WaterUpdate use color inspector variables instead of just alpha multipliers
Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
Added case insensitive String.Compare extension method
Did Tools -> Update Prefab Names
Added new spawn filter category: topology
Fixed ores and northern field trees spawning on mountain summits
Allowed trees to spawn on mountains, as long as they're not high enough for snow
Re-added rock clutter on dirt
Increased the number of bushes in open fields
Updated native plugins
Terrain heightmap feature size scales with inverse of frequency
Terrain heightmap generation now supports per-biome settings (will be useful in the future)
Tweaked biome distributions
Improved biome transitions
Tweaked terrain splatmap
Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments)
Protocol++ (this means servers have to restart - you can stop asking me now)
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
Added composite noise, tweaked simplex noise normalization
Made noise code file names uppercase, to be consistent with Diogo's naming convention
Fixed typo that led to discontinuity in 2D simplex noise
Cleaned up code
Fixed some possible warnings in math.hpp, made floor respect the zero
Moved all custom math to its own namespace
Made OSX plugin bundles only get distributed with OSX builds
Changed the simplex noise implementation to a port from GLSL that's a little more sane
Replaced some bitmask voodoo with sane operators
Fixed jump animation being initiated twice when jumping
Refactored player movement
Added player jump cooldown
Improved player ground detection
Removed underwater crouch
Improved underwater movement
Another native plugin update
Added 4 missing EXPOSE thingies
Updated native plugins to latest version
Trying some stuff to see if it fixes the entry point error on Windows
Set all native plugins to always be available when in-editor
Auto-updated texture import resolutions
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
Changed Linux and OSX commit scripts to commit all libs in a single commit
Added extern "C" to all noise functions
Made 50 degrees the maximum walkable angle to make stairs work again
Added hpp to files filter