12,598 Commits over 3,867 Days - 0.14cph!
Fixed resources loaded from saves not incrementing the population count
Refactored Spawnable / SpawnHandler
Fixed underwater fog being slightly visible above water
Fixed first person camera position not matching player head position when ducked
Fixed player being able to unduck into other colliders
Tweaked underwater effects
Fixed physics / metabolism water level being higher than the water plane
Fixed players sometimes spawning inside objects
Made ores spawn everywhere (at least for the time being)
Decreased grass vertex count (performance test)
Made grass patch vertex count error log group properly in Sentry
Slightly increased grass tapering distance
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
Minor spawn handler tweaks
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
OCC (obsessive compulsive commit)
Increased water opacity
Fixed underwater fog always being disabled
Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
Refactored grass system to support multiple instances thereof
Added support for using different filters for every texture in the atlas to the grass system
Removed some unused code from TerrainMath
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
Made grass dithering add more position and color noise in transitional areas
Tweaked forest clutter to form nicer clusters
Fixed bug in AIPart (this explains the teleportation)
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
Tweaked forest distribution (more snowy trees)
Reverted spawn debug logs
Doubled some forest densities (performance test, requires server restart)
Added fps.limit X (where X = max fps, default = -1 = no limit)
Auto-updated terrain asset files (5.0.0b3)
Added missing meta files (just folders, nothing serious)
Time of Day update to 2.2.1 prerelease 1
More impact particle effect shader updates
Added GrassSpawn.Tapering parameter
Tweaked grass prefab
AILocomotion adjustments in an attempt to fix animals teleporting to origin
Fixed random sand getting mixed into biome transition
Tightened biome transitions
Updated the grass system
Replaced spawn filter min/max cutoff values with a threshold value
Tweaked biome distribution (more snow, less tundra)
Made ClearFirstFrame always execute in edit mode if not playing
Slightly improved splat mapping
Fixed colormap calculation sometimes being off by one relative to the splatmap
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
Fixed a couple of warnings
Added icebergs to the procedural system
Removed AI obstacle prefab preprocessor
Made fog update every frame