userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Minor language setting tweak, probably changes nothing but whatever
10 Years Ago
Added build and commit scripts for Linux and OS X
10 Years Ago
Changed SimplexNoise to RustNative to be used for all future native code
10 Years Ago
Added SimplexNoise native library
10 Years Ago
SteamNative OS X bundle cleanup
10 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
10 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
10 Years Ago
Updated some decor and spawn filter rules
10 Years Ago
Added a slippery slope piece to the test level
10 Years Ago
More work on the character controller
10 Years Ago
Added some missing #if SERVER
10 Years Ago
Added waypoint system Added dedicated subtree behaviour system Added animal patrol behaviour Made behaviour trees more modular
10 Years Ago
Added beaches1 and beaches2 placeholders
10 Years Ago
Fixed resources loaded from saves not incrementing the population count
10 Years Ago
Refactored Spawnable / SpawnHandler
10 Years Ago
Fixed underwater fog being slightly visible above water
10 Years Ago
Fixed first person camera position not matching player head position when ducked
10 Years Ago
Fixed player being able to unduck into other colliders
10 Years Ago
Tweaked underwater effects
10 Years Ago
Fixed physics / metabolism water level being higher than the water plane
10 Years Ago
Tweaked underwater fog
10 Years Ago
Fixed players sometimes spawning inside objects
10 Years Ago
Made ores spawn everywhere (at least for the time being)
10 Years Ago
Decreased grass vertex count (performance test)
10 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
10 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
10 Years Ago
Minor spawn handler tweaks
10 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
10 Years Ago
OCC (obsessive compulsive commit)
10 Years Ago
Increased water opacity Fixed underwater fog always being disabled
10 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
10 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
10 Years Ago
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
10 Years Ago
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
10 Years Ago
Made grass dithering add more position and color noise in transitional areas
10 Years Ago
Tweaked forest clutter to form nicer clusters
10 Years Ago
Protocol++
10 Years Ago
Fixed bug in AIPart (this explains the teleportation)
10 Years Ago
Protocol++
10 Years Ago
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
10 Years Ago
Tweaked forest distribution (more snowy trees)
10 Years Ago
Reverted spawn debug logs
10 Years Ago
Doubled some forest densities (performance test, requires server restart)
10 Years Ago
Added fps.limit X (where X = max fps, default = -1 = no limit)
10 Years Ago
Auto-updated terrain asset files (5.0.0b3)
10 Years Ago
Added missing meta files (just folders, nothing serious)
10 Years Ago
Time of Day update to 2.2.1 prerelease 1
10 Years Ago
More impact particle effect shader updates
10 Years Ago
Added GrassSpawn.Tapering parameter Tweaked grass prefab
10 Years Ago
Protocol++