userandrecancel

12,532 Commits over 3,806 Days - 0.14cph!

10 Years Ago
Prepared the terrain foundation for overlays (trails, snow, ...)
10 Years Ago
Added missing meta file
10 Years Ago
Those get auto-modified by Unity all the time
10 Years Ago
Added a more readable font for the FPS graph
10 Years Ago
Fixed test level having two sky domes (wut)
10 Years Ago
Post-merge fixes
10 Years Ago
Time of Day update to 2.1.0 prerelease 4 Moved custom space texture out of the third party folder Added true HDR tonemapping (this needs tweaking, but let's give it a try)
10 Years Ago
Added cave carving support to terrain
10 Years Ago
Fixed tabs vs. spaces
10 Years Ago
Added missing meta files
10 Years Ago
Added toggle for soft particles to custom particle shader
10 Years Ago
Fade out water fog volume if far away from water
10 Years Ago
Removed specularity from AI test scene grass
10 Years Ago
Let's give AstarPathfindingProject a try
10 Years Ago
Merge from main again (context menu class update)
10 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
10 Years Ago
Merge from main again (version class update)
10 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
10 Years Ago
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
10 Years Ago
Added min and max cluster size to spawn handler
10 Years Ago
Time of Day update to 2.1.0 prerelease 3
10 Years Ago
Merge from main
10 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
10 Years Ago
Tweaked terrain material UV mixing parameters
10 Years Ago
Fixed terrain generator test scene not loading (whoops)
10 Years Ago
Re-added terrain generator test scene
10 Years Ago
Added soft blending and option to ignore directional lights to our custom particle shader
10 Years Ago
Added object clustering to spawn handler
10 Years Ago
Added spawn probability script that can be added to resources Added procedural test scene (no networking, smaller terrain) Moved procedural map scene to release folder
10 Years Ago
Added quick test of the ground clutter to forests
10 Years Ago
Tweaked grass parameters
10 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
10 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
10 Years Ago
Fixed missing fog in the terrain base shader
10 Years Ago
Updated shininess parameters in terrain base map shader
10 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
10 Years Ago
Removed debug factor of 2 from the terrain shader
10 Years Ago
Added specularity properties for every layer to terrain shaders
10 Years Ago
Added terrain test shader for the test scenes
10 Years Ago
Added 4 splat version of layer masking
10 Years Ago
Deleted duplicate normal map processor
10 Years Ago
Fixed some model meta files and material import settings
10 Years Ago
Aaaaand one last folder move, let's hope that's it
10 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
10 Years Ago
Moved all rock, grass and resource assets to Content/Nature
10 Years Ago
Moved all of Petur's assets to Content/Nature
10 Years Ago
Reorganized terrain assets
10 Years Ago
Added missing meta file
10 Years Ago
Time of Day update to 2.1.0 prerelease 2
10 Years Ago
Restored billboard materials and fixed billboard texture import settings