12,611 Commits over 3,897 Days - 0.13cph!
Tweaked AI controllers
Added a factor to maintain the forward direction to the context map decision
Tweaked follow behaviours
Split AI obstacle and entity mask
Made AI entity visiblity check faster and safer
Updated AI test scene
Refactored all the things
Added hacky but working wolf AI to the AI test scene
Added feet variable for AI to step over stairs and on foundations (TODO: IK?)
Refactored and tweaked some AI calculations
Updated AI test scene
Refactoring
Added wolf prototype to AI test scene
Made the context map decision get influenced by pushing forces adjacent to the primary direction
Improved AI decision quality and performance of decision making
Improved obstacle avoidance
Updated AI test scene with more complex obstacles
Fixed cylinder obstacle closest point calculation Y value
Removed some calculations that aren't required from the waypoint following script
Made decision direction interpolation smoother
Further AI thread safety preparations
Made AI child object / collider / rigidbody handling more robust
Added visiblity mask and center / forward properties to AI entity
Updated AI test scene & tweaked obstacle avoidance slightly
Made follow behaviour direction bloom more sane
Made obstacle avoidance correctly deal with obstacles that are <= 0 units away
Made AI system correctly handle inactive dangers, interests and obstacles
Imporved obstacle avoidance
Added more of those awesome debug gizmos
Made gizmos utility backup and restore matrix if modified within a method
Moved interest and danger gizmos drawing to AI entity
Fixed OBB closest point calculation fuckup
Made AI capable of walking over dynamic obstacles if they are below or above
Added radius to AI entity
Added falloff to obstacles
Added attraction to follow behaviour
Made stuff use GizmosUtil where it makes sense
Unity keeps modifying this
Added gizmos utility class (axis-aligned circle & cylinder, oriented box)
Made cylinder obstacle gizmo look like a cylinder
Added current decision gizmo to AI entity
Improved context map decision making
Made FollowWaypoint target distance configurable
Those two gizmos are no longer required
Added debug gizmo to behaviour base class
Added target distance to follow behaviour
Fixed max per-behaviour max distance being ignored by follow behaviour
Made AI handler always execute in-editor
Added some basic AI script descriptions
Coder-art-fixed the menu background terrain height being off
Restored menu background terrain
Added normal mapping to menu background terrain
Only execute AI handler on server
Time to get this to main to keep the branch from diverging
Replaced cylinder obstacle height with extents (= height / 2)
Made obstacle closest point checks 3D