userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

11 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
11 Years Ago
Moved all rock, grass and resource assets to Content/Nature
11 Years Ago
Moved all of Petur's assets to Content/Nature
11 Years Ago
Reorganized terrain assets
11 Years Ago
Added missing meta file
11 Years Ago
Time of Day update to 2.1.0 prerelease 2
11 Years Ago
Restored billboard materials and fixed billboard texture import settings
11 Years Ago
Added render.fov back in from the old dev branch
11 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
11 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
11 Years Ago
Fixed file overwrite error after the first time building for standalone
11 Years Ago
Moved asset processors to their own folder
11 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
11 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
11 Years Ago
Removed some legacy clutter from the terrain shader include files
11 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
11 Years Ago
Shader fallback and include path adjustments
11 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
11 Years Ago
Merge from main
11 Years Ago
Merge preparations
11 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
11 Years Ago
Removed unused colliders from tree prefabs
11 Years Ago
Deleted unused prefabs
11 Years Ago
Merge from procgen (this will break all the things)
11 Years Ago
Added missing meta file
11 Years Ago
Merge from main
11 Years Ago
Made terrain math not crash if no colormap is supplied
11 Years Ago
Added adjustable fog height slider to terrain shaders
11 Years Ago
Tweaked billboard fade distance
11 Years Ago
Fixed stupid billboard shader glitch
11 Years Ago
Tweaked forest frequency
11 Years Ago
Made billboard shader support brightening the texture
11 Years Ago
Merge from main
11 Years Ago
Some more shader fixes and tweaks
11 Years Ago
Made trees use the new billboard textures
11 Years Ago
Added missing billboard texture meta files
11 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
11 Years Ago
Fixed normal + height textures not being properly preprocessed on import
11 Years Ago
Fixed unused variable warning
11 Years Ago
Fixed camera far clip plane
11 Years Ago
Fixed test level scene
11 Years Ago
Put forest 3 tree and decor prefabs on world layer
11 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
11 Years Ago
Added 2D version of the move to target script
11 Years Ago
Forest 3 tree prefab tweaks
11 Years Ago
Added billboard materials for the rest of forest 3
11 Years Ago
Changed terrain texture tiling to 5
11 Years Ago
Made all of my shaders use tabs instead of spaces
11 Years Ago
Merge from main
11 Years Ago
Changed terrain fallback shader