12,539 Commits over 3,806 Days - 0.14cph!
█▄▄▅▉▆▉█▆▉ ▍▉▆▋ █▋▋ ▅▋▌▊▄▊▇ █▍▉▄▇▍▋▆▌▉ ▆▌█▋▄▌▇▇█ ▇▍ ▆▄▇ ▊▄▆█▅ ▉▉ ██▋▋'▊ ▊▉▄▇ ▌▊ ▋▋▉▉▆▄ ▄▍█▇▊▇▇▅ (▍▆ ▇▇▊▇ ▄▆▍▋█ ▋▍█▅ ▌▆▄█ ▇▉▆ ▋▅▌▅█ ▆▅▅▋, ▅▇▊▋ █▅ ▋▊▉▉█▌ ▋▄█▅ ▊▋ ▊▅▉ ▌▄▉▊█▆█▉▌▌)
Merge from experimental (Unity 2020.3.34f1)
PlaceMonumentsRailside baseline
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
▌▉▇▇▉ ▍█▉ ▍▅▅▌ ▅▆▇▋█▊ ▍▍▆▉█ ▊▍ ▆▉▅▉▌▋▋▊ ▉▌ ▋█▅▊▅ ▆▅▉_▅█▇▉▌▊_▊▋▊▋▊▊ ▇▅ ▊▇▇█▇ ▍▅ ██ ▅▉▇▉▆▆ ▄▋▋▅▍▇▆▊ ▋▊█▍ ▄▅▄▍▍ █▊▋▋▇▋▌ ▆▇ ▋▄▅▍█▅ ▇█▊▍▍▉ ▇▌█▋ ▉▋▍ ▄▄▆▇▆▊▍ ▍▉█▊ ▄▌▌▉▉▅█ ▌▅ / ▇▉▊▉
Enabled cliff spawning in ProceduralMapRoad
Fixed certain cliff pieces sometimes spawning on rail
Try and bake AddToHeightMap into TerrainHeightMap.Bake
▇▍▄▉▊▍▄▋ ▆▇▋█▇▍▌█ ▊▍ ▆▊▇▇▊▉
▍▄▉▇▆▋▍▅▋▄▅ ▄▍▋▇▇ (▍▆▍▋▄▉▆ ▌█▋ ▇▌▋▊▉▌ ▅▄▄ ▆▆ ▆▍▆▇ ▄▊ ▆█▉ ▊█▅ ▉▅█▌▌▉)
▌▍▄▅▊▋█▄ ▌▇▋▉▍▋▋▇ ▋▉▊▅▊▋▅▄▊▍ ▅▄▉▍▌ (▅▌▌▆ ▅█ █▋▍▉▋▆▌▅▇ ▇▊█▆▉▌▍ ▄▍▄▋▍█▊▊▇▉ / ▌▉▉▋▄ ▉▊▍▆▋▋▊ ▍▉▇▍▇▉█) ▉▇▇▍▆ ▌▍ ▅▇▉▄▄ ▇▅▅▇ ▆▊▉ ▆▅▌▆▇ ▄▆▇ ▄▉█▄▄▅▅▋ ▆█▉ ▇▍▅▇ ▆█▅▊ ▇▉▋ ▅▄ ▇▋▆
▄▉▉▍▌▊▊▉ ▍▌▊▌▊ ▍▆▄ █▆▆▇▊ ▄▊▌▆▆▆▋▇▍▆ ▆▌ █▄▉▄
▍▍▅█▍▌▋▉▋ ▄▆▇ ▆▍▌ "▋▉▍▆▊█▉▆▅▄ ▍▉▉▌▇▉▋" ▄█▇█▇ ▍▌▇█ ▄█▌▆▇▉█ ▌▍▊▅▉ ▉▉▇▊▄█▍▇
█▊█▆ █▄▇ ▄▊▋█▉▉ █▅▅▅ ▇▅▆▆▇▅ ▋▍▇▊▍▉█▅█▊█ ▍▇▉▆_▊▋▊ ▋▍▋▊█▆▇▋ ▌▉ ▋▌▇▇▅▉▊ ▇▅▇██▅ ▉▄▍▅ █▋▉▍ ▊█▉▉█▇▅ █▅▆▅▋▍ █▉▆▄▌▌▌ ▌▉▇▆▆▋ (▆▊▉▄▍ ▍▆▉▄█▌▋▊▆▉
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
▋▅█▍▉▋▊█ ▄▅█ ▅▅▌▄▄ ▌█▋▊
▆▇▅▆▋▆▄▄ ▍▌-▊█▇▄█ ▄▊▅▉▊▍▄ ▉▋▋ ▋▅▉▉▌▇▌
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
▌▇███▋▊▇▄█▍▍▊▄ ▄▄▄▊▊▆▍▉▇▆▌▉ ▊▆▌▉▌▍ ▆▄█▇▉
▅▋▅▉█ ▌▊▌ ▍▅▇▌ █▇▋ █▇▅ █▋ ▋▇▌ ▅▍▋▍ ▋▇▇▉ ▉▉▌▇▍ ▄▋▆▌▇▇ ▉▆▌▊ ▉ ▋▋▇▊▋▋ ▉▍▌ ▌▄▉▊▍▍█▊ ▉▋▆▉ ▄▌▇▉▌▉▇▇▋ ▊▆ ▆▆▅▍ ▄▊▋ ▌▄▍▉▅▄ (▅▉ ▍█▍▍ ▊▅▇▍▋▍ ▍▄▌▅▆▉▄▆▋▆█▋▍█▍▌); ▍ ▆▊█'▋ ▇█▇▊▌ █▌▍▅ ▍▆▇▍▄ ▊▍▋▋ ▇█▌▇ ▌▄▅██▍ ▌▆▄▆▆▆▊▊, ██▇▅▆ ▆▊▇▆█▍█ ▇▍▅▉▇▄ ▌▄▉▇ ▉█ ▍▌▅▌▌ ▍▄▋ ▇▍█▆█▅ ▆▊▊▉▌▊ + █▄▊▌▄▉▍▆█▊ ▄▅▌▍▅▇▄▋ █▆▇▆ ▄▇█▍▅▅▌▆▇▄ ▉▌ ▍▍▆▆▌▇▄
Fixed rail siding overlap issues
Fixed junkpiles spawning on rail (can be cherry picked to main)
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
▄▊▇▌▅▄▋▅▋ ▇▆▍▇ ▅▉▌▊▇█: ▉▋▋▆▇▅ ▊▌▅▆▇▊▊ ▇▊▉▇▋▄▊▇▊ ▉▆▆▌▅▇█ ▅▋ █▋▊▌▊▇ ▇▄ ▊▉ ▆▉▍ ▇▋ ▉▉▊▉▆▅▊ ▋▅▌▅ █▍█▄▆█▄▉▌ ▌▍█▄ ▆▄▋▇▅
█▅▌▋▌ "▋█ ▊▅▉▉▄▌▉▄▋▉ ▆▇▉▅██▉?" ▊▇▉▄▌
Fixed edge case that could cause exception at level load
Dialed back roadside / railside bush density by 40%
██▅▋▉ ▋▆ ▊▍▋▆▄ ▍▆▍▌▉▌▆▊ ▌▋▅▆ ▄▆▆▋▌▅▌▊ █▅▉▋▋▊▋█▆▊▌ / ▄▊█▇▅▄▄▆█▄▄▍
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
Fixed edge case with side rail meeting main rail at extremely steep angle
Fixed edge case with side rail meeting main rail at extremely steep angle
Reduced "bad weather" probability: 90% of days will now be clear
thumb_up
42
thumb_down
19
Merge from rail_network_2