10,592 Commits over 4,383 Days - 0.10cph!
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Enabled cliff spawning in ProceduralMapRoad
Fixed certain cliff pieces sometimes spawning on rail
Try and bake AddToHeightMap into TerrainHeightMap.Bake
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Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
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Fixed rail siding overlap issues
Fixed junkpiles spawning on rail (can be cherry picked to main)
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
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Fixed edge case that could cause exception at level load
Dialed back roadside / railside bush density by 40%
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Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
Fixed edge case with side rail meeting main rail at extremely steep angle
Fixed edge case with side rail meeting main rail at extremely steep angle
Reduced "bad weather" probability: 90% of days will now be clear
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Merge from rail_network_2
Avoid sharp angles when branching off side rails
PathFinder supports custom directional algorithm that avoids tight turns
Better rail / road ring generation corner / start / end point search
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