userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

3 Years Ago
Merge from main
3 Years Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
3 Years Ago
Scene2Prefab full (except UI prefabs)
3 Years Ago
Merge from furnace_ui_rework
3 Years Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
3 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
3 Years Ago
3 Years Ago
ThreadAnimator NRE fix
3 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
3 Years Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
3 Years Ago
Fixed another "Tools/Update Loot Tables" NRE edge case
3 Years Ago
▄▆▇▊▇▆▍++
3 Years Ago
Reverting encryption to 2 by default (further testing)
3 Years Ago
▍▊▍ ▅██ ▄▌▄ ▌▇▄▇▍▆▌▌▇▆ ▍▇▍▍▄ ▉ (▋▇▅▄▉)
3 Years Ago
Fixed edge case that would cause exception when loading map file on certain seeds
3 Years Ago
Reverting encryption to 1 by default due to test server issues
3 Years Ago
Fixed "Tools/Update Loot Tables" NRE edge case
3 Years Ago
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Codegen
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▌▍▄▍▆▄▇▊ ▆▄▇ ▉▋█▊_█▄▅▋▍▍▋.▉▆▅ ▍▍▆ ▋▇▇▌_▄▄▍▋▇▅.▆▌▄ ▇▍▌ ▆▌▍▋ ▅▆▉█▇▍▊
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Merge from rail_network_4
3 Years Ago
Another NRE edge case fix
3 Years Ago
Merge from terrain_anchor_radius
3 Years Ago
Gizmo
3 Years Ago
█▌▌▍▄_▆▉▍▆▆▋▄▊▅_▇▍▊▍▇▉▅▍▉▅█ ▊█ ▄▅▊ ▉.▇ ▆▌ ▌▌▊█▄▇▊ (▉▍▋▇▉ ▊▇██▆▇▊)
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▌▍▋▆ ▋▊▅█▌▅▉▊▉▉▆▄▇▅▆▇▋, ▆▄▅▅▋▌▆▆▆█▊▄▋▌ ▋▅█ ▉▊▇▋▆█▋▌▊▇▅▄▌▍█▆ ▅▊▍▊ ▅▍▋▍▅▊▋▍▊▋ (▋█▌▍▊ ▊▍▍▍▉█ ▆▄▉▄ ▆▇█▅ ▌▉▆▋▉▆ ▉▌█▉▊▊▋ ▆▌▉▋▆▍▇ ▋▆▆▊▇▆▌▌▅▌▍ ▆▇▌▌ ▆▉▊▆▊ ▄▋▉█▆ ▍▊▄▆▍▇▄)
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3 Years Ago
Implementation (needs prefab updates + testing)
3 Years Ago
Merge from rail_network_4
3 Years Ago
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3 Years Ago
▊▄▇█▇▋█
3 Years Ago
Fixed camera snapping after closing inventory under certain conditions on OSX
3 Years Ago
Same thing for RendererGrid and WorldGrid