userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

2 Years Ago
█▄▄▅▉▆▉█▆▉ ▍▉▆▋ █▋▋ ▅▋▌▊▄▊▇ █▍▉▄▇▍▋▆▌▉ ▆▌█▋▄▌▇▇█ ▇▍ ▆▄▇ ▊▄▆█▅ ▉▉ ██▋▋'▊ ▊▉▄▇ ▌▊ ▋▋▉▉▆▄ ▄▍█▇▊▇▇▅ (▍▆ ▇▇▊▇ ▄▆▍▋█ ▋▍█▅ ▌▆▄█ ▇▉▆ ▋▅▌▅█ ▆▅▅▋, ▅▇▊▋ █▅ ▋▊▉▉█▌ ▋▄█▅ ▊▋ ▊▅▉ ▌▄▉▊█▆█▉▌▌)
2 Years Ago
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2 Years Ago
Merge from experimental (Unity 2020.3.34f1)
2 Years Ago
Merge from main
2 Years Ago
PlaceMonumentsRailside baseline
2 Years Ago
Merge from main
2 Years Ago
Skin bundle update
2 Years Ago
Skin update
2 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
2 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
2 Years Ago
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2 Years Ago
Enabled cliff spawning in ProceduralMapRoad
2 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
2 Years Ago
Try and bake AddToHeightMap into TerrainHeightMap.Bake
2 Years Ago
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▍▄▉▇▆▋▍▅▋▄▅ ▄▍▋▇▇ (▍▆▍▋▄▉▆ ▌█▋ ▇▌▋▊▉▌ ▅▄▄ ▆▆ ▆▍▆▇ ▄▊ ▆█▉ ▊█▅ ▉▅█▌▌▉)
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▌▍▄▅▊▋█▄ ▌▇▋▉▍▋▋▇ ▋▉▊▅▊▋▅▄▊▍ ▅▄▉▍▌ (▅▌▌▆ ▅█ █▋▍▉▋▆▌▅▇ ▇▊█▆▉▌▍ ▄▍▄▋▍█▊▊▇▉ / ▌▉▉▋▄ ▉▊▍▆▋▋▊ ▍▉▇▍▇▉█) ▉▇▇▍▆ ▌▍ ▅▇▉▄▄ ▇▅▅▇ ▆▊▉ ▆▅▌▆▇ ▄▆▇ ▄▉█▄▄▅▅▋ ▆█▉ ▇▍▅▇ ▆█▅▊ ▇▉▋ ▅▄ ▇▋▆
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▍▍▅█▍▌▋▉▋ ▄▆▇ ▆▍▌ "▋▉▍▆▊█▉▆▅▄ ▍▉▉▌▇▉▋" ▄█▇█▇ ▍▌▇█ ▄█▌▆▇▉█ ▌▍▊▅▉ ▉▉▇▊▄█▍▇
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█▊█▆ █▄▇ ▄▊▋█▉▉ █▅▅▅ ▇▅▆▆▇▅ ▋▍▇▊▍▉█▅█▊█ ▍▇▉▆_▊▋▊ ▋▍▋▊█▆▇▋ ▌▉ ▋▌▇▇▅▉▊ ▇▅▇██▅ ▉▄▍▅ █▋▉▍ ▊█▉▉█▇▅ █▅▆▅▋▍ █▉▆▄▌▌▌ ▌▉▇▆▆▋ (▆▊▉▄▍ ▍▆▉▄█▌▋▊▆▉
2 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
2 Years Ago
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2 Years Ago
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2 Years Ago
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
2 Years Ago
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▆█▇▋▅ ▅▇▌▋▇▋ ▉▉█▍▅▌▌▊▄▉▋
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▅▋▅▉█ ▌▊▌ ▍▅▇▌ █▇▋ █▇▅ █▋ ▋▇▌ ▅▍▋▍ ▋▇▇▉ ▉▉▌▇▍ ▄▋▆▌▇▇ ▉▆▌▊ ▉ ▋▋▇▊▋▋ ▉▍▌ ▌▄▉▊▍▍█▊ ▉▋▆▉ ▄▌▇▉▌▉▇▇▋ ▊▆ ▆▆▅▍ ▄▊▋ ▌▄▍▉▅▄ (▅▉ ▍█▍▍ ▊▅▇▍▋▍ ▍▄▌▅▆▉▄▆▋▆█▋▍█▍▌); ▍ ▆▊█'▋ ▇█▇▊▌ █▌▍▅ ▍▆▇▍▄ ▊▍▋▋ ▇█▌▇ ▌▄▅██▍ ▌▆▄▆▆▆▊▊, ██▇▅▆ ▆▊▇▆█▍█ ▇▍▅▉▇▄ ▌▄▉▇ ▉█ ▍▌▅▌▌ ▍▄▋ ▇▍█▆█▅ ▆▊▊▉▌▊ + █▄▊▌▄▉▍▆█▊ ▄▅▌▍▅▇▄▋ █▆▇▆ ▄▇█▍▅▅▌▆▇▄ ▉▌ ▍▍▆▆▌▇▄
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Fixed rail siding overlap issues
2 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
2 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
2 Years Ago
▄▊▇▌▅▄▋▅▋ ▇▆▍▇ ▅▉▌▊▇█: ▉▋▋▆▇▅ ▊▌▅▆▇▊▊ ▇▊▉▇▋▄▊▇▊ ▉▆▆▌▅▇█ ▅▋ █▋▊▌▊▇ ▇▄ ▊▉ ▆▉▍ ▇▋ ▉▉▊▉▆▅▊ ▋▅▌▅ █▍█▄▆█▄▉▌ ▌▍█▄ ▆▄▋▇▅
2 Years Ago
█▅▌▋▌ "▋█ ▊▅▉▉▄▌▉▄▋▉ ▆▇▉▅██▉?" ▊▇▉▄▌
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2 Years Ago
Fixed edge case that could cause exception at level load
2 Years Ago
Dialed back roadside / railside bush density by 40%
2 Years Ago
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2 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
2 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
2 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
2 Years Ago
Removing redundant code
2 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
2 Years Ago
Merge from rail_network_2
2 Years Ago
Merge from main
2 Years Ago
Better rail junctions