userandrecancel

10,688 Commits over 4,597 Days - 0.10cph!

4 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
4 Years Ago
Try and bake AddToHeightMap into TerrainHeightMap.Bake
4 Years Ago
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5 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
5 Years Ago
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5 Years Ago
Fixed rail siding overlap issues
5 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
5 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
5 Years Ago
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Fixed edge case that could cause exception at level load
5 Years Ago
Dialed back roadside / railside bush density by 40%
5 Years Ago
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5 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
5 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
5 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
5 Years Ago
Removing redundant code
5 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
5 Years Ago
Merge from rail_network_2
5 Years Ago
Merge from main
5 Years Ago
Better rail junctions
5 Years Ago
ProceduralMapRoad
5 Years Ago
Avoid sharp angles when branching off side rails
5 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
5 Years Ago
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5 Years Ago
Cleanup, tweaks
5 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
5 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
5 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
5 Years Ago
Global tree billboards work in demos (maybe, needs testing)