userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

2 Years Ago
Merge from rail_network
2 Years Ago
Merge from main
2 Years Ago
Forgotten prefab
2 Years Ago
Fixed a number of harsh rail / road intersections
2 Years Ago
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
2 Years Ago
Updating Steam libraries to latest
3 Years Ago
Merge from rail_network (just baseline, leaving out branching / side rails for now)
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
3 Years Ago
Merge from SteamNetworking_MultiLane_4
3 Years Ago
Reapplying
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed "Client integrity violation" when connecting to staging server
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
▋▆▇▅▋▄▅++
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Initial version
3 Years Ago
PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
3 Years Ago
RustNative update (more landmass, less water / islands)
3 Years Ago
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3 Years Ago
Updating ProceduralMapEmpty
3 Years Ago
Updating ProceduralMapTesting
3 Years Ago
Better ring road / rail corner postprocessing
3 Years Ago
Added railside topology to several placement filters
3 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
3 Years Ago
Fixed rails not spawning on first connect (only after reconnect)
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed rails missing from world file
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
3 Years Ago
RustNative update
3 Years Ago
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3 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
3 Years Ago
Keep rail straight at rail / road intersections
3 Years Ago
Added rail / railside topologies
3 Years Ago
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3 Years Ago
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3 Years Ago
CodeGen