10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Updating ProceduralMapEmpty
                
                
                
                
             
         
        
            
            
            
                
                Better ring road / rail corner postprocessing
                
                
                
                
             
         
        
            
            
            
                
                Updating ProceduralMapTesting
                
                
                
                
             
         
        
            
            
            
                
                Added railside topology to several placement filters
                
                
                
                
             
         
        
            
            
            
                
                Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
                
                
                
                
             
         
        
            
            
            
                
                Fixed rails not spawning on first connect (only after reconnect)
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed rails missing from world file
                
                
                
                
             
         
        
            
            
            
                
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                Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
                
                
                
                
             
         
        
        
            
            
            
                
                Better ring rail / ring road corner postprocessing / smoothing
                
                
                
                
             
         
        
            
            
            
                
                Keep rail straight at rail / road intersections
                
                
                
                
             
         
        
            
            
            
                
                Added rail / railside topologies
                
                
                
                
             
         
        
            
            
            
                
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                Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
                
                
                
                
             
         
        
            
            
            
                
                Increased rail ring smoothing parameters
                
                
                
                
             
         
        
            
            
            
                
                Added rail ring corner postprocessing to road ring as well
                
                
                
                
             
         
        
            
            
            
                
                Postprocess rail ring corners to smoothen their curves
                
                
                
                
             
         
        
            
            
            
                
                Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
                
                
                
                
             
         
        
            
            
            
                
                Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
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                Added BuildingDark and BuildingVeryDark environment type
                
                
                
                
             
         
        
            
            
            
                
                Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
                
                
                
                
             
         
        
            
            
            
                
                Updating steamclient libraries to latest
                
                
                
                
             
         
        
            
            
            
                
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                Initial tests (don't get too excited, this is never going to work)
                
                
                
                
             
         
        
            
            
            
                
                Delay reflection probe update during weather sting effects (lightning)
                
                
                
                
             
         
        
            
            
            
                
                Bunch of convars for testing:
reflection.resolution
reflection.updateinterval
reflection.timeslicing
                
                
                
                
             
         
        
        
        
            
            
            
                
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