userandrecancel

10,621 Commits over 4,444 Days - 0.10cph!

4 Years Ago
Fixed rail siding overlap issues
4 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
4 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
4 Years Ago
▄ ▊▇▌▅▄▋▅▋▇ ▆▍▇▅ ▉▌▊▇█▉▋ ▋▆▇▅▊▌ ▅▆▇▊▊▇▊ ▉▇▋▄▊▇▊▉▆ ▆▌▅▇█▅▋ █▋ ▊▌▊▇▇▄ ▊▉ ▆▉ ▍▇▋ ▉▉ ▊▉▆▅▊▋▅ ▌▅█▍ █▄▆█▄▉▌▌▍ █▄▆▄ ▋▇▅▅▅
4 Years Ago
█ ▅▌▋▌▋ █▊▅ ▉▉▄▌▉▄▋▉▆▇ ▉▅██▉▊▇▉▄ ▌▇▋▇▇
4 Years Ago
▆ ▋▆▄▆▋▍▊
4 Years Ago
Fixed edge case that could cause exception at level load
4 Years Ago
Dialed back roadside / railside bush density by 40%
4 Years Ago
█ █▅▋▉▋ ▆▊ ▍▋▆▄▍ ▆▍▌▉▌▆▊▌ ▋▅▆▄ ▆▆▋▌▅▌▊█ ▅▉▋▋▊▋█▆▊▌▄ ▊ █▇▅▄▄▆█▄▄▍▊▇
4 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Removing redundant code
4 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
4 Years Ago
Merge from rail_network_2
4 Years Ago
Merge from main
4 Years Ago
Better rail junctions
4 Years Ago
ProceduralMapRoad
4 Years Ago
Avoid sharp angles when branching off side rails
4 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
4 Years Ago
▋ ▍▉█▌▋ █▅▉▄ ▄▋▇▅▆▅▋▇█ ▆▅█ ▆▉▅▌▌▇▋ ▉▄▋▆▌▌▋▇▉
4 Years Ago
▆ ▊▌▆▇▌▄▊ ▇▋▇
4 Years Ago
▋ ▇▅▄▍▍▉▅▆▇
4 Years Ago
▆ ▄█▌█▅▅▊ ▅▍▌▇▆▉▅ ▇▉█▇▅▋▋▊█▌ ▍▇ █▌▅▍▍▄ ▋▌▉ ▌▉▋█▍▆▌▍ ▅▅▍▅▍▄ ▇▊▆ ▊██▇▄▄ ▉▋▊ ▋▍▄▍▇▉▋▉█▍▋▌▆█▍▋▇ ▋▍▆▉▌▌▇▊█▆▇▆ ▌▉▆ ▊▆▉▌▍▅▋ █▇█▊▇▍▇ █▄ ▉▉▊ ▇▊▉▅▍▅▊▆▍▆ █▆▉██ ▅▍▍▄▋▅▍▉▌▄▅██▆▍ ▆▋▊▅▆ ▉▄ ▅▉▋▆▌▌ ▅▍▆ ▅▍█▅█ ▅▉▋ ▉▇ ▅▋▄▋▊ ▅▍▍▄▊▉▇▆▍ ▄▌▇▇▉▆ ▄▇▍▌ ▄▉ ▄▅ █▄▆▌ ▊▌█▇▄▌▄▅▌▍ ▄▆▊▋▊ █▅▊▋▆▆▆▇▋▌▆▊▅▅▌█▍█ ▋▋█ █▋ ▋▉ ▆█▇▄
4 Years Ago
▋ ▅█▉█▊ ▅▊▊▊ ▅▋▉▅▅▌▅▄▋
4 Years Ago
▆ ▌▋▇▄▋▋▅▉▆
4 Years Ago
▋ ▉▄ ▅▉▌▆▊█▌▊▆▅▅▋▉▆ ▌ ▋▊▌▇▍▋▊▋█▌▌█▌▅▆▆ ▅▊▊▉ ▄▍▄ ▅▆█ ▉▋█▋▌▅▌ ▊▆▅▄▇ ▉▇█ ▋██ ▌▍▄▉ ▍▍ ▍▄▍▋ ▌▋▉▊▄▉▆▍▆
4 Years Ago
▊ ▇▆▆▋▇█ ▊▍▇▋▅█▄ ▍▄▉▇▊▄▆▇▇▇▆▅▍▇ ▋▆▇▄▊▅▋█▇▌▇▋▍▄▍▄█▆▅ ▋█▊▇▌▇▇▆▆▄▍▄▉█ ▅▍▊▄▊█ ▇▇█▋▋▄▍▅▆▇▆▍▄▄▆▍▄▍█▋▆▌█▇█▌▋
4 Years Ago
Cleanup, tweaks
4 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
4 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
4 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
4 Years Ago
Global tree billboards work in demos (maybe, needs testing)
4 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
4 Years Ago
Merge from main
4 Years Ago
Better rail /rail and road / road intersections
4 Years Ago
Smoother rail branching transitions and rail / road intersections
4 Years Ago
Roads, rails and rivers are now resampled after smoothing
4 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
4 Years Ago
Rail branching progress, path resampling experiments
4 Years Ago
Rail branching progress
4 Years Ago
▍ ▊▌▅▍▆▌ ▄▊▍ ▇▍ ▆▋▌▋▉▍ ▉▍▅▄▇▆▆▄▋▅ ▌█▊▇▄▆▋▄▄█▍▆▄▆▋▇▊ ▋▋▋▊▍ ▋▉▇█ ▉▌▇ ▊▍▍█▊▅▅ ▆▄▌▄▄▋ ▋▄▍▆ ▍▍▆▍▉█▆▍▉▍▊ ▄▄▊▊▌▊█ █▄▌▇ ▄▊▄▊ ▍▋▋▌▆▋ ▊▄█▉▊ █▄█▊▉ ▅▆▉▆▄▅▇ ▅▅ ▇▉▍ ▇▊▍▊▌▍ ▉▉▅ ▋▊▍█ ▍▆▅ ▆▆▇▄█▆▅▋▅ ▌▊▋▇▉▋▌▅▊
4 Years Ago
▇ ▋▋▉▊▉▉▉▆▌▅▉▅▅▋▌▆▄█▌▋▇▌▅▍▅▅▇▄▄▉▉▌ ▅▊ ▌▉▇ █
4 Years Ago
▇ ▅▇▅▊▌ ▊▉▍▅▊▄ ▌▅▇▊█ ▌▇▄ ▉▌██▋▌█▄
4 Years Ago
▋ ▍▊▍▆ ▍▅▄▌▋ ▍▆▅▊▊
4 Years Ago
▋ ▇▆█▇ ▆▆▄▊▄ █▊▋▉▆
4 Years Ago
▊ ▅█▊▉▋ █▄▅▉ ▉▉▄█ █▆██▅ ▇▉▅▆ ▄▄▇█ ▋▉▋▆ ▅▆▍▉▉▄ ▆▌█▋▌▍▄▇▆▊
4 Years Ago
▄ ▄▉▅▇ ▊▇▉ ▆▍▇▄▅ ▌▉▌▉▅▍▊▊▇▅▉▇ ▌▇ █▊▅▊▇█▋ ▄▆▆█▊▉█▍▍ ▆▊▄▆█▋█▉ ▄█▉ ▋▊ ▍▍▋▉▆▍▍▅▇ ▄▊█▋ ▇▊ ▄██▅▋ █▌▍ ▇▉▍▊▅▉▊▌▌ ▄█▆▇▋ ▅▆█▄▋▍▊█▌▋ █▌▉ ▉▄▇▄ ▅▄▄█▄ ▇▇ ▋▉ ▊▆▋█▇▄▇ ▇▇▅▋▋▊▍ ▇▍▊▅▆▇▄
4 Years Ago
▋ ██▄█▋▉ ▍▅▌▄▇▉ ▊█▆▊▊▄ ▌▆▆▉▄▅▊ ▄▍▉▉ █▊▅▍▉▋▍▍▄▋▄▋▄█▆▍▄▍ ▉▄▋▅▉ ▌▅ █▌█▍▌▋▊█ ▊▇█▅ ▉▅▊▇ ▊▊▇▋ ▉▆▄▌▅▉▄██ ▌▇▅▇▋▄▍▉▄ ▅▄█▆█▅▌▌█▌ ▌▋▄▉▅▄▊ ▆▌ ▊▋ ▇▊▅▄▋▍▇▌▋▄▋▌▊ █▇▆ ▆▌▌▍▇▄▆▉▊▋ ▌▍▆▅ ▌▄ ▌▆▌▇▆▆▊▅▉▄▊▌▅▍█
4 Years Ago
Fixed riverside topology not generating