userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from rail_network_4
2 Years Ago
Another NRE edge case fix
2 Years Ago
Merge from terrain_anchor_radius
2 Years Ago
Gizmo
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Implementation (needs prefab updates + testing)
2 Years Ago
Merge from rail_network_4
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed camera snapping after closing inventory under certain conditions on OSX
2 Years Ago
Same thing for RendererGrid and WorldGrid
2 Years Ago
Faster trivial reject for LOD cells
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Cherry picking 73306
2 Years Ago
Fixed unintended rail intersection overlaps that could lead to triple intersections
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Cherry picking 73247
2 Years Ago
NRE edge case fix
2 Years Ago
Cleanup
2 Years Ago
Minor GenerateRoadTerrain tweaks
2 Years Ago
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
2 Years Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
2 Years Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
2 Years Ago
Fixed additional edge cases of left / right confusion at rail intersections
2 Years Ago
Added world reflection quality 4
2 Years Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
2 Years Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
2 Years Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
2 Years Ago
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
2 Years Ago
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)
2 Years Ago
Removed some old trail connection points from trainyard that no longer make any sense
2 Years Ago
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2 Years Ago
Forgotten prefab (player_preview)
2 Years Ago
Fixed RustCamera NRE in edit mode
2 Years Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
2 Years Ago
Fixed lighting not updating completly when changing reflection.quality convar
2 Years Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
2 Years Ago
Smaller underwater labs
2 Years Ago
Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
2 Years Ago
Fixed new ambient light missing from viewmodels under certain conditions
2 Years Ago
Merge from main