userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

3 Years Ago
Redist for 1.52 Headers for 1.52 Generator changes to support 1.52 Generated 1.52 Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json Connection lanes implementation All SendMessage overloads have optional laneIndex Redist update for test cases Add missing fake IP API to steam_api.json Generated fake IP API Add fake IP support to SteamNetworkingSockets Add fake IP test cases Headers for 1.53 Redist for 1.53 Generated 1.53 Add NetAddress.IsFakeIPv4 RequestFakeIP / GetFakeIP comment fixes Do test case fake IP initialization before login Update test case steamclient.dll et al Merge pull request #612 from Facepunch/steamworks152 Steamworks 1.53 with multi lane and fake IP support
3 Years Ago
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Update test case steamclient.dll et al
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Steamworks / Steamclient DLL updates
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Headers for 1.53 Redist for 1.53 Generated 1.53 Add NetAddress.IsFakeIPv4 RequestFakeIP / GetFakeIP comment fixes Do test case fake IP initialization before login
3 Years Ago
Redist update for test cases Add missing fake IP API to steam_api.json Generated fake IP API Add fake IP support to SteamNetworkingSockets Add fake IP test cases
3 Years Ago
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Connection lanes implementation All SendMessage overloads have optional laneIndex
3 Years Ago
Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json
3 Years Ago
Redist for 1.52 Headers for 1.52 Generator changes to support 1.52 Generated 1.52
3 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
3 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
3 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
3 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
3 Years Ago
Added model component to MLRS
3 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
3 Years Ago
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3 Years Ago
█▍▋▄█▆▇▍ ▊▇▍▇ / ▄▌▉▊ ▆▅▇▍ ▇▍ █▌▄▆▅▌█▆▆▅ (▋▋ ▆▆▍▋▉ ▌▅█ ▄▅▊ ▆▍▄▍▅▇▄ ▄▉▇██▌, ▍▆▅█▉█▅ ▋▉ ▇▊▇▋ █ ▉█▋▌ ▍▆▆▋▆▅▌▇ ▌▆▅ ▆▇ ▋▋▄▌▆▋▋▍▊▄ ▌▊▉▇▊▇ ▍█▊▋█▉ ▆▊▅ ▍▍ ▉▆▊▍▊▇▍▌▉▋, ▊▇▊▄▍ ▆▅█▅ ▊▋ ▆▍-▍▋▉ ▉▍▅█ █▊▆ ▋▅▊▄▅▆▇▊█▄ ▉▆▅▍▊█ ▆▄▆▄▇▆▇)
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▆▇▌▊▋▍▌ ▇▅▍▆▆▅▌▊▉▍█▆▅_▅▄█▍▉.▊▍▅ ▅▆ ▌▍▌▋ ▇▌ ▅▇▇▅▄▄▄█▄█ ▋▌█▍ █▇▅▌▍▅ ▍▍▄▄▄▊ ▅▍▅▇ █▇█▋█▉ ▄▄▄▄▄. ▍▍▄ ▍▅▊▆▋█▌▍ ▌▆ ▍▅▆ ▇▅█▌▄▇▊ ▄▇▇▋ █▌▇▄▋▌▄ ▍▍▄▄▌▍▍▅▊▉██▆_▋▇▇▋▍.▊▅▄ ▊▆ ▄▉ ▋▍▋▍▅▋▆▄ ▅▄▅▆ ▆▆█ ▍▍▊ ▅▉▍▄▍▅█.
3 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
3 Years Ago
Cherry picking 66442
3 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
Cherry picking 66397 & 66398
3 Years Ago
Forgot desert dwelling single C
3 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
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3 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
3 Years Ago
Merge from Desert_Military_bases
3 Years Ago
Compile fix
3 Years Ago
Merge from Desert_Military_bases
3 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
3 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
3 Years Ago
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