userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

5 Years Ago
▆ ▄▌▉▍▍ ▍█▅ ▍▍▆▉▄▌▄█ ▌▆▉▉▌▋ ▍▇▌▅▄▊ █▅▊▄
5 Years Ago
▋ ▋▅▇▉▄▉▍▍ ▉▆▉▌█▅ █▍▆▆▅█ ▊▊▊▆▅▇
5 Years Ago
▆ ██▅▄▆ ▄█▌ ▅█▋▅▍█▋▉ ▊▅▋▇██ ▆▅▉█▌▄ ▌▇▅▅ ▇▆▉▄
5 Years Ago
▇ ▋█▉ ▄▆▅█▍█▄▉ ▊▅█▋▋▌▅▆ ▄▉▋
5 Years Ago
▊ ▆▍▉▋▌▍▌▆▉▇▊▅▉▍▊▊▋▍▇▇▇▌▉ ▋▉▋ ▍▊▉▋▆
5 Years Ago
▊ ▊▉▅▌▅▄▌▄▌▌▄▌ ▉▉ █▌█▍▉▄▌▉▌▉▆▄▋▅▍▄▋▇▅▌▉▅▋
5 Years Ago
▇ ▅▅▉ █▊▊▌▉ █▄▊▉ ▆▅▍▋▄ ▉▍█▍█▊▇▉▋ ▆▋▇▊▉
5 Years Ago
▌ ▌█▇▍▋▆▇█▄ ▆▌▌ ▋█▇ ▇█▉▉ ▇▊▇▇▆▍▌▊ ▉█▆▇▄▌▇▍▇▌▊▄▉▆▆▅▆▉ ▄▌▇▌▉▊▇
5 Years Ago
▌ ▋▄█▊▍▄▋ ▇▄▇▅ ▅▍▍▋ ▄▅▌▇▋▋▇▊▌ ▅▍▇▉▅▆ ▅▍▅▊ ▅▉▉▉ ▅▊▆ ▄▌▍▆▍▌▄▆▄▇▅ ▉▆▅ ██▉ ▉▍▊ ▅▆▌
5 Years Ago
▅ ▅▋▉ ▉▅▄▆ ▆▋▋▅▄ ▆▊
5 Years Ago
▊ ▌▄▇ ▅▆▊▋ ▅▇▄▇▇ ▋▍
5 Years Ago
▅ ▉▇▅ ▊▇▅▆ ▄▄▆▉▊ ▆▆
5 Years Ago
▅ ▍▍▊ ▋▊▆▆ ▋▆▌▍▆ ▅▌
5 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
5 Years Ago
▄ ▅▇▉▋▉ █▊▄▅▉▉█▆▅ ▆▋▄▉▌▉▅▅▆▊▅▋▇▇█▆▄▅
5 Years Ago
▊ ▊▄▆▅█ ▍▄▅▋ ▋▅▊▍
5 Years Ago
█ ▇██▉█▇▄▅▋▌▌▅▋▆ ▌▍ ▍▆▊▇▊▅▌▄▌▇ ▆▇▊▌▊▆▌ ▍█▄ ▆▄▋▅▌
5 Years Ago
Skin bundle update
5 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
5 Years Ago
▍ █▋▍▄ ▉▍▉▉▆▇ ▌▅▉▍ ▇▉ ▍▉█▇▉ ▇▉ ▇█▉██▇▅▅█▇ ▋▇▇▊▍ ▍▊ ▍▌█ ▊▄▇▊▊ █▉▇▅▌▄█▅ ▅▉▊▍█▅▆▅ ▅█▋▌▊▍▌▄▊▌█▋ ▌▍▇▅▌▌▄▋▌ ▄▉▇▇▆▆ ▄▇▄▅ ▌▊▇█▉▊ ▌▄▉▊▇█▄ ▊▋▆▆ ▆█▄▊▄█▇ ▄▌█▉
5 Years Ago
█▅ ▄▊▊▊▉ ▄█▌▉▄█▄▆ ▊▅▇▉▄▆ ▇▅▆▆▌▋▌ ▅▉ ▋▍▄▇▇▇▉
5 Years Ago
▍ ▌▇█▅▋▄▉▇▉▌ ▆▋▉ ▉▄▋ ▊▉▊ ▅▄▄▌▅▅▌▆ ▍▋▇ ▊▊▇▄▆▋▇▉ ▌▄█ ▊▆▉ ▆▊▊█▅▇ █▊█▊▌▌█ ▇▄ ▍▌▊ ▉▅▅▊ ██▆▇█▅▊▊▋▇ ▋▇▌▉▅▋ ▋█▍▍ ▅▊▅█ ▆▍ ▉▍▆▋▅ ▅▇▉▆▅▅▌ ▍▇▍ ▌▍▉▅▅█ █▋▄ ▍▅▅ ▅█▋▇▌▄█▉ ▋▇ ▍▆▊▍ ▆▆ ▄▉▍█ ▊▄▇▋ ▊▆ ▄█▄▆▅▌▍▍▅ ▅▉ ▌ ▆▋█▋▅█ ▍▆ █▆▆▆▊█▄▊ █▅▅▄▊▉▍ ▍█▉▆▅▆▊▋▅▋ ▆▆ ▅▄ ▌▌▌ ▋▇ ▌▌▆▌▉▊▌▆█▄▍ █▅ ▋▋█▇▊▆ ▌▍▋ █▄██▆▌▊▉ ▇▇▇ ▆▋▅▋▉▄▉▇▄▆ ▋▆▆ ▄▉▇▉▉▆▊ ▌█▄ ▇▆▇ ▄█▍▊▌ ▊▊▅▌ ▍▊▋▋▉▊▉▍▉▋▋▆█▊ ▉▅▄▅▋ █▌▋▌ ▉▅▄▄▇█▇ ▄▊▄▅▊▋▌▋▊▍▇██▉█ ▅▉▌ ██▌▉ ▌▋▍ ▅▋▆▉▉▊ ▅█ ▆▊▅▅▆▍ ▋▆ ▆▉▋ ▄▇▆▆▅
5 Years Ago
Just Unity Things (may fix mission NRE in standalone)
5 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
5 Years Ago
▄ ▉▄▍▊▆▍▇█ ▋▋▍▊▅▉▊▆█▇▋▋▌▄ ▌▉▉█▇ ▋▍▆▊▅▉ ▅▉▊█▍▋▄▅█ ▍▆▍ ▅▉▅▇▌█▊▌▉▅▉▆█▅ ▌▊▉▉ █▅▌▅▄▄▄▌ █▊▋▊▇ ▅▊ ▉█▌▆█▄▌ ▍▇▄▍▍▇▄▌
5 Years Ago
█ ▆▇▋▅█▉▌▇ ▇▄▅▍▊▌▄▌▌▆▇▊▊▌ ██▌▉▊ ▉▅▍▇▋█ ▋█▋▋▌▅▆▌▍ ▋▊▅ ▋▉▄▅▋▍▍▊▇▌█▌▆▇ ▌▌▇▆ █▊██▌█▆▄ ▄▅▅▋▋ ▄▋ ▇▅▄▊▇▇▍ █▅▅▍▄▌█▉
5 Years Ago
▍ ▍▊▉▋▉▄▇▆ ▍▆█▆▄▅▇█▆▆▍▉▇▊ ▅▇▆▊▄ ▆▇▉▅▇█ ██▍▄▊▉█▉▇ ▊▅▆ ██▍▄▊▉▆█▅▉▆▉▅█ ▌▍▅▍ █▅▄▋▊▋█▇ ▉▊▉▍▄ ▍▍ ▅▌▅▅▅▋▄ ▍▍▇▌▅█▍▅
5 Years Ago
▄ ▇▄▅▋▄▄█ ██▅ █▍▋█▊▇▋▄▅▅▆▊▍▆▄ ▉▄█▍ ▉▅▆▉█ █▄▊▄▇▉▍▄ ▄▋▍ ▌█▅▉▉ █▉▇▄▌▋▄▍
5 Years Ago
▉ ▄▇▍▆▅▉ ▍▇▄ ▇▊▆
5 Years Ago
▄ ▋▊▋▌▇▅█▆ ▋▊▍ ▉▊▄
5 Years Ago
Fixed bullet proof moonpool water
5 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
5 Years Ago
Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
5 Years Ago
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
5 Years Ago
Added additional TerrainFilter checks to icebergs
5 Years Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
5 Years Ago
Prefab updates to enable the small secondary moonpools
5 Years Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
5 Years Ago
Better secondary moonpool code
5 Years Ago
Merge from main/Underwater_labs_September
5 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
5 Years Ago
█ ▍▉▉█▄▉▉ ▇▅▄▌ ▌▌▅█ ▆▅▅▍▊▋▍▇▍▊▍▋▄▇▌▄▍▆▍▇▍▇█▍█▆
5 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
5 Years Ago
Fixed 45 degree corner underwater lab modules sometimes overlapping each other
5 Years Ago
Added "Submarine" to EnvironmentType (this does not do anything until added to the environment quality assets
5 Years Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
5 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
5 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
5 Years Ago
Merge from main
5 Years Ago
Buoyancy returns correct water depth underneath water carving volumes