userandrecancel

10,621 Commits over 4,444 Days - 0.10cph!

4 Years Ago
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4 Years Ago
Fixed rails missing from world file
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
4 Years Ago
RustNative update
4 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
4 Years Ago
Keep rail straight at rail / road intersections
4 Years Ago
Added rail / railside topologies
4 Years Ago
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4 Years Ago
CodeGen
4 Years Ago
4 Years Ago
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4 Years Ago
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
4 Years Ago
Increased rail ring smoothing parameters
4 Years Ago
Added rail ring corner postprocessing to road ring as well
4 Years Ago
Postprocess rail ring corners to smoothen their curves
4 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
4 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
4 Years Ago
Smoother rails
4 Years Ago
Straighter rails
4 Years Ago
LODs
4 Years Ago
Scale fixes
4 Years Ago
Updated mesh / material
4 Years Ago
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4 Years Ago
Added BuildingDark and BuildingVeryDark environment type
4 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
4 Years Ago
Updating steamclient libraries to latest
4 Years Ago
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4 Years Ago
Initial tests (don't get too excited, this is never going to work)
4 Years Ago
Delay reflection probe update during weather sting effects (lightning)
4 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
4 Years Ago
Merge from main
4 Years Ago
Skin bundle update
4 Years Ago
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4 Years Ago
Delay reflection probe update during muzzle flashes
4 Years Ago
Initial version
4 Years Ago
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