userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

3 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
3 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
3 Years Ago
▄▊▇▌▅▄▋▅▋ ▇▆▍▇ ▅▉▌▊▇█: ▉▋▋▆▇▅ ▊▌▅▆▇▊▊ ▇▊▉▇▋▄▊▇▊ ▉▆▆▌▅▇█ ▅▋ █▋▊▌▊▇ ▇▄ ▊▉ ▆▉▍ ▇▋ ▉▉▊▉▆▅▊ ▋▅▌▅ █▍█▄▆█▄▉▌ ▌▍█▄ ▆▄▋▇▅
3 Years Ago
█▅▌▋▌ "▋█ ▊▅▉▉▄▌▉▄▋▉ ▆▇▉▅██▉?" ▊▇▉▄▌
3 Years Ago
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3 Years Ago
Fixed edge case that could cause exception at level load
3 Years Ago
Dialed back roadside / railside bush density by 40%
3 Years Ago
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3 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Removing redundant code
3 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
3 Years Ago
Merge from rail_network_2
3 Years Ago
Merge from main
3 Years Ago
Better rail junctions
3 Years Ago
ProceduralMapRoad
3 Years Ago
Avoid sharp angles when branching off side rails
3 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
3 Years Ago
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3 Years Ago
▆▊▌▆▇▌▄ ▊▇▋
3 Years Ago
▋▇▅▄▍▍▉++
3 Years Ago
▆▄█▌█▅▅ ▊▅▍▌▇▆▉ ▅▇▉█▇▅▋▋▊█ ▌▍ ▇█▌▅▍▍ ▄▋▌ ▉▌▉▋█▍▆▌ ▍▅▅▍▅▍ ▄▇▊ ▆▊██▇▄ ▄▉▋ ▊▋▍▄▍▇▉▋▉█▍ ▋▌▆█▍ ▋▇▋▍▆▉▌▌▇▊█▆ ▇▆▌ ▉▆▊▆▉▌▍ ▅▋█▇█▊▇ ▍▇ █▄▉ ▉▊▇▊▉▅▍▅▊▆ ▍▆█▆▉ ██▅ ▍▍▄▋▅▍▉▌▄▅█ █▆▍▆▋ ▊▅ ▆▉▄▅▉▋ ▆▌▌ ▅▍▆▅▍ █▅█ ▅▉ ▋▉▇▅▋ ▄▋▊▅▍▍▄▊▉ ▇▆▍▄▌, ▇▇▉▆ ▄▇ ▍▌ ▄▉▄▅ (█▄▆▌▊▌█▇▄ ▌▄▅▌▍ ▄▆▊▋▊█▅▊▋▆▆▆▇▋▌▆▊▅ ▅▌█ ▍█ ▋▋ ██▋)
3 Years Ago
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3 Years Ago
▆▌▋▇▄▋▋++
3 Years Ago
▋▉ ▄▅▉▌▆▊█▌▊▆▅▅▋▉ / ▆▌▋▊▌▇▍▋▊▋█▌▌█▌▅ ▆▆▅▊ ▊▉▄ ▍▄▅ ▆█▉▋█▋, ▌▅▌▊▆ ▅▄▇ ▉▇█ ▋██▌ ▍▄ ▉▍▍▍ ▄▍▋▌▋▉▊▄▉
3 Years Ago
▊▇▆▆▋▇ █▊▍▇▋▅█ ▄▍▄▉▇▊▄ ▆▇▇▇▆▅ ▍▇▋▆▇▄▊▅▋█▇▌▇▋▍▄▍▄█ ▆▅▋█▊▇ ▌▇▇▆▆▄▍ ▄▉█▅▍▊ ▄▊█▇▇█.▋▋▄▍▅▆.▇▆▍▄▄▆▍▄▍█▋▆▌
3 Years Ago
Cleanup, tweaks
3 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
3 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
3 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
3 Years Ago
Global tree billboards work in demos (maybe, needs testing)
3 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
3 Years Ago
Merge from main
3 Years Ago
Better rail /rail and road / road intersections
3 Years Ago
Smoother rail branching transitions and rail / road intersections
3 Years Ago
Roads, rails and rivers are now resampled after smoothing
3 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
3 Years Ago
Rail branching progress, path resampling experiments
3 Years Ago
Rail branching progress
3 Years Ago
▍▊▌▅▍▆ ▌▄▊ ▍▇ ▍▆▋▌▋▉ ▍▉▍▅▄▇▆▆▄▋ ▅▌█▊▇▄▆▋▄▄█▍▆▄▆▋▇ ▊▋▋▋▊ ▍▋▉▇ █▉▌ ▇▊▍▍█▊▅ ▅▆▄▌▄▄ ▋▋▄▍ ▆▍▍▆▍▉█▆▍▉, ▍▊▄▄▊▊▌ ▊██▄ ▌▇▄▊ ▄▊▍▋▋▌ ▆▋▊▄█ ▉▊█▄█ (▊▉▅▆▉▆ ▄▅ ▇▅▅ ▇▉▍▇▊▍ ▊▌▍ ▉▉▅▋ ▊▍█ ▍▆▅▆▆▇▄█▆ ▅▋▅▌▊▋▇▉)
3 Years Ago
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3 Years Ago
▇▅▇▅▊ ▌▊▉▍▅▊ ▄▌▅▇▊ █▌▇ (▄▉▌██▋)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
▄▄▉▅ ▇▊▇ ▉▆▍▇▄ ▅▌▉▌▉▅▍▊▊▇▅▉ ▇▌ ▇█▊▅▊▇█ ▋▄▆▆█▊▉█▍ ▍▆▊▄▆█▋█ (▉▄ █▉ ▋▊▍▍▋▉▆▍▍ ▅▇▄▊ █▋ ▇▊▄██ ▅▋█ ▌▍▇▉▍▊▅▉▊ ▌▌▄█▆ ▇▋▅▆█▄▋▍▊, █▌▋ █▌▉▉ ▄▇▄▅▄ ▄█ ▄▇ ▇▋▉▊▆▋█ ▇▄▇▇▇▅▋ ▋▊▍▇▍▊)
3 Years Ago
▋██▄█▋ ▉▍▅▌▄▇ ▉▊█▆▊▊ ▄▌▆▆▉▄▅ ▊▄▍▉ ▉█▊▅▍▉▋ ▍▍▄▋▄▋▄█▆▍ ▄▍▉▄▋ ▅▉ ▌▅█▌█▍▌▋ ▊█▊▇ █▅▉▅ ▊▇▊▊ ▇▋▉▆▄▌▅▉▄ (██▌▇▅▇▋▄ ▍▉▄▅▄█▆█▅▌ ▌█▌▌▋▄▉ ▅▄ == ▊▆▌▊) ▋▇▊▅▄▋▍ ▇▌▋ ▄▋▌▊█▇▆▆▌▌ ▍▇▄▆ ▉▊ ▋▌▍▆▅▌▄▌▆▌▇▆▆▊▅
3 Years Ago
Fixed riverside topology not generating
3 Years Ago
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)