userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

3 Years Ago
Updating ProceduralMapEmpty
3 Years Ago
Updating ProceduralMapTesting
3 Years Ago
Better ring road / rail corner postprocessing
3 Years Ago
Added railside topology to several placement filters
3 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
3 Years Ago
Fixed rails not spawning on first connect (only after reconnect)
3 Years Ago
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3 Years Ago
Fixed rails missing from world file
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
3 Years Ago
RustNative update
3 Years Ago
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3 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
3 Years Ago
Keep rail straight at rail / road intersections
3 Years Ago
Added rail / railside topologies
3 Years Ago
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3 Years Ago
CodeGen
3 Years Ago
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3 Years Ago
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
3 Years Ago
Increased rail ring smoothing parameters
3 Years Ago
Added rail ring corner postprocessing to road ring as well
3 Years Ago
Postprocess rail ring corners to smoothen their curves
3 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
3 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
3 Years Ago
Smoother rails
3 Years Ago
Straighter rails
3 Years Ago
LODs
3 Years Ago
Scale fixes
3 Years Ago
Updated mesh / material
3 Years Ago
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3 Years Ago
Added BuildingDark and BuildingVeryDark environment type
3 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
3 Years Ago
Updating steamclient libraries to latest
3 Years Ago
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3 Years Ago
Initial tests (don't get too excited, this is never going to work)
3 Years Ago
Delay reflection probe update during weather sting effects (lightning)
3 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
3 Years Ago
Merge from main
3 Years Ago
Skin bundle update