12,611 Commits over 3,897 Days - 0.13cph!
Updating ProceduralMapEmpty
Updating ProceduralMapTesting
Better ring road / rail corner postprocessing
Added railside topology to several placement filters
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
Fixed rails not spawning on first connect (only after reconnect)
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Fixed rails missing from world file
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Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
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Better ring rail / ring road corner postprocessing / smoothing
Keep rail straight at rail / road intersections
Added rail / railside topologies
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Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
Increased rail ring smoothing parameters
Added rail ring corner postprocessing to road ring as well
Postprocess rail ring corners to smoothen their curves
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
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Added BuildingDark and BuildingVeryDark environment type
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
Updating steamclient libraries to latest
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Initial tests (don't get too excited, this is never going to work)
Delay reflection probe update during weather sting effects (lightning)
Bunch of convars for testing:
reflection.resolution
reflection.updateinterval
reflection.timeslicing